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Getting Started with Unity 5 by Dr. Edward Lavieri

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Leverage the power of Unity 5 to create amazing 3D games If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.

Paperback

First published May 29, 2015

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Edward Lavieri

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Displaying 1 - 4 of 4 reviews
1 review
August 9, 2017
While a lot of the setup and asset interaction is good and important, the C# is shockingly bad. Incredibly poor coding practices, very inefficient scripting (e.g. functions unnecessarily running every frame update), and even fundamentally unintuitive game design decisions make this a strange read.

Poor and inconsistent naming conventions both in the scripts and in filenames, severely lacking coverage of basic UI element positioning, questionable advice on project organization, and a lack of any real depth make this a poor replacement for the freely available and excellent tutorials Unity provides for beginners on its website.
Profile Image for James.
206 reviews2 followers
April 29, 2019
I've begun to play around with Unity recently, but I found it difficult to work out how the Terrain generation worked. So I was very pleased when this opened with step by step instructions of how to generate a map with mountains, trees and a river. It guides you through making a simple farming game, collecting a few resources and feeding your animals. The gameplay is very simplistic and I don't think it does that great at teaching you the C# scripting side of things; but I already understood that anyway. There's some aspects at the end of the book that just seem tacked on (e.g. Performance Profiling) and I think the main content could have been fleshed out more; It is a short book after-all.
Profile Image for Dani.
428 reviews
August 23, 2016
Gives a basic overview of just that - the basics. You can get a simple game set up and working with plenty of opportunity to add on more at a later time. C# is covered for the coding language and particle systems has a brief overview in the final chapter. Overall, this was a great refresher for me to get back into working with Unity.
Profile Image for Kris.
254 reviews15 followers
July 16, 2015
stopped reading at page 79
Displaying 1 - 4 of 4 reviews

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