Yasha and Ashura are on the run, surrounded by enemies, but they have allies, too. Such as the mercurial Queen Kendappa, royal musician, and her devoted companion, Sohma, last survivor of her people, and the spirited young Nahga, newly crowned Ryou-oh, King of the Water Dragon tribe. Yasha, Ashura, and Ryou-oh, trailed by Sohma set out for Kusampara, following the advice of the enigmatic Kujaku (who’s also stalking the party) to obtain the lost Shura sword of the Ashuras. Only Kumraten, the king of the underworld, is waiting for them with sinister plans of his own for Ashura…
The world expands as Yasha and Ashura explore the westlands, meeting some of its denizens, introducing readers to them as well. We meet Kendappa, whom is a dubious ally, and Sohma, whom seems eager to help the protagonists. Kendappa appears to be quite devoted to Sohma and vice versa, giving an added layer of complication to the royal musician. Readers encounter the flying citadel Kendappa commands, along with their secret link to Kendappa. The beautiful water realm is a visual treat, along with Ryou-oh’s retainers, plus we get to visit the dark, tragic realm of Kusampara, catching another peek at Ashura Castle, which is a reflection of Zenmi Castle, the enemy’s fortress. Readers meet Kahra, former priestess of the Ashuras and her twin sister, Shashi, whom is Ashura’s mother, getting another piece of the puzzle which lead to the fall of the Ashura tribe. This fantasy epic becomes all the more intricate and detailed while moving swiftly forward in one of the most stunning art styles I’ve ever been fortunate enough to behold. For all of this, I give this five stars.