The co-creator of Thieves World presents the exciting sequel to The Forge Of Virtue, in the series based on the popular Ultima role-playing games. A plucky band of adventurers returns to Britannia to find that it has been overtaken by a dark and evil force.
Lynn Abbey began publishing in 1979 with the novel Daughter of the Bright Moon and the short story "The Face of Chaos," part of a Thieves World shared world anthology. She received early encouragement from Gordon R. Dickson.
In the 1980s she married Robert Asprin and became his co-editor on the Thieves World books. She also contributed to other shared world series during the 1980s, including Heroes in Hell and Merovingen Nights.
Abbey and Asprin divorced in 1993 and Abbey moved to Oklahoma City. She continued to write novels during this period, including original works as well as tie-ins to Role Playing Games for TSR. In 2002, she returned to Thieves World with the novel Sanctuary and also began editing new anthologies, beginning with Turning Points.
On one hand you've got this interesting core that addresses the rot of Blackthorn's regime: it is not as much the physical peril faced as it is forcing choices that compromise the Virtues and what this means for a society built on those Virtues. Sure, your family is physically unharmed but the Inquisitor has managed to chip away at the things you hold dear.
On the other hand I checked out as soon as the 'young girl forced into marriage to mustache-twirling villain' card was played. The young protagonists are at the fore, and their bickering and situations spoke of this being a Young Adult work, and not in a timeless, many-leveled way.