As two kingdoms wage a magical war according to strictly prescribed rules similar to those of chess, Pedino and Sara, two enemy squires, fall in love and seek to escape to other, even stranger worlds
Es un libro original y bastante entretenido. Tremendo el mundo que se imagina el autor para dar pie a la historia y cómo todo encaja de la manera en que lo hace, en particular, desde el punto de vista de la sociedad y de cómo justifica la realidad en base a las reglas del juego. Aunque también hay que destacar el contraste entre las blancas y las negras.... Muy original, sí.
Echo en falta que desarrollara más la historia entre Sara y Pedino, sobre todo al final. La conclusión del libro, aunque se veía venir, es la bomba, me encanta. Un libro brillante y mira, sin necesidad de ninguna trilogía.
This is a charming, high-concept fantasy that skips along at a terrific pace before making an unexpected turn in a surprising direction. Characteristically of Watson, this takes an odd idea and then pushes it to the limit. It is not very deep, but it is elegantly witty and a lot of fun.
Queenmagic, Kingmagic (1986) 205 pages by Ian Watson
The kingdoms of Bellogard and Chorny are in a magical war which when there is a winner will be the end of existence, but the war is also what brings life to the world. Pedino describes a couple of childhood adventures, the latter concluding with Bishop Slon discovering that Pedino has a full magical soul and is the last of the Bellogard squires. He then studies a couple of years at the palace before going on his first mission where he falls in love with Sara, one of the opposing squires, but acquits himself well by dispatching Bishop Zorn. Four more years pass and he is sent on mission to Chorny.
The characters with full souls are analogues of chess pieces -- Prince, Sir, Squire being a rook, knight and pawn. Those characters have there particular type of magic whether it's straightforward magic, slantwise magic, etc. It gives a flavor to the book.
The other tone that is set is that there are cycles. Pedino visits the bibliotek where Bishop Veck shows him volumes that are blank, and tiny volumes that are filled with miniature writing. Presumably from previous cycles. Watson uses a snake symbol that is a barrier between the universes. Which I assume is an Ouroboros reference.
It's not just a novelty there is a good overall story built upon smaller stories. Pedino grows from a naive boy to a man. Good solid writing.
I'm giving it two stars, because the magic system mixed with chess rules seemed interesting at the beginning, at least for a chess player. However, there was like a hundred pages that can be skipped. From that moment to the end, the characters made no sense (some like Koko had no reason or meaning at all for their existence in the story whatsoever) thus I couldn't care about the main characters either. I didn't care as well about the Monopoly arc (if I can call it that) and even less for the last part. The 4th wall thing was... rare, not bad, but I think it would've made a very nice addition if it were used slightly from the beginning and made more emphasis on it after they reached the second world.
Overall I would've preferred this to be a cheesy romantic story of two star-crossed lovers, instead of this lysergic trip to nowhere, which ends abruptly because the writer ran out of acid.
Brakło mi trochę wyjaśnienia dla tego świata... a im dalej tym mniej zależało mi na bohaterach, a bardziej właśnie na jakimś rozwiązaniu. Sam świat ciekawy, ale nic, o czym chciałoby się pisać fanfiki.
The first 2/3 of this book plod along like any normal fantasy novel really. It's pretty good, I can get behind chess-based magical warfare. But then it takes an unexpected twist and the plot gallops along towards the deeply weird but somewhat satisfying conclusion. Weird book, but a good one.