Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG.Defeat the denizens of a ruined keep and recover the sacred Crucible.
This module is intended to be the 'Village of Hommlet' of 3.0 D&D, and it is very successful at that, with a nice blending of sandbox gaming with a rescue-the-macguffin adventure. There's some bad advice given about asking the players to roll dice to increase tension even though the DM should ignore their rolls and follow the script, but it can be easily skipped. The biggest problem with the adventure is like its lead-in, The Wizard's Amulet, its suggested levels are too low. I think a DM is best served by using an alternate introductory adventure, then running Wizard's Amulet when the party is 2nd level, and have Crucible of Freya take them from 2nd to 4th or 5th. Also not explained is why Shandril herself doesn't join in the mission to get her beloved Crucible back. She certainly is capable enough!