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Lore of the Forsaken

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"We lie when we call them Gifts. A gift is something given freely, an act of love or friendship. We tell each other, and ourselves, that the power we pull from the Shadow was meant to be ours, that each time a spirit deigns to grant us a portion of its power then we're one step closer to salvation. It's funny. You wouldn't think we were such good liars."
—Brokedown Val, Crescent Moon

THIS BOOK INCLUDES:

• An exploration of werewolf spirit magic, from the ways that Gifts and rites are learned to expanded guidelines for fetish creation

• An expanded treatment of the five lunar auspices, from exploration of their roles in a pack or tribe to new Gift lists to aid them in their tasks

• Further exploration of the spiritual aspects of the world around the Uratha, from the lore of their most powerful totems to the practicalities of dealing with loci

160 pages, Hardcover

First published August 1, 2005

18 people want to read

About the author

James Ray Comer

3 books2 followers

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Displaying 1 of 1 review
145 reviews3 followers
October 26, 2008
I was a big fan of Werewolf: the Apocalypse but now that's changed to Werewolf: the Forsaken I'm having a harder time figuring out what would make a good character or a good story. I picked up Lore of the Forsaken because it promised to delve into what it means to be a werewolf by focusing on their spirituality.

Werewolf has always been a game about spirits but what Lore tries to do is to take the nature of spirits and turn it into a kind of religion. There are four chapters detailing totems, auspices, gifts and rites and loci and fetishes. I think the first two chapters were the strongest. I especially enjoyed reading about the roles auspices play in what is expected of the werewolf. Too often it's easy to simply skim the surface of the auspice traits and create a character that is a caricature. The last two chapters had some helpful suggestions but devolved into a list of "items" you could give a character, some of which struck me as game breaking.

I judge a rules supplement on whether it gives me ideas. This one started off idea rich but fizzled out about halfway through.
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