Before I say anything about this book specifically, I must flat-out state that Leiber's tales of Fafhrd and the Gray Mouser are my favourite on-going fantasy series. I don't generally read huge, sprawling multi-volume sagas of anything, just because I can't imagine how a writer could possibly keep up interest or inspiration over thousands and thousands of pages for the same world or set of characters and maintain a consistent enough quality to make the undertaking a worthwhile experience for me. Life's too short, you know, and I am a ponderous, thoughtful raeder who takes his time with everything. This series isn't like that; the seven volumes are slim (or perhaps you bought them in two nice omnibus editions), and they are themselves made up of shorter tales, except for The Swords of Lankhmar, which is the only Nehwon/F&GM novel. I think this is the ideal format for a number of reasons, but mostly because we're never in any doubt that what we're seeing are in fact "snapshots", so to speak, of the lives of this eminently lovable pair, and you bet, they have loads of adventures and complications that we'll never read about. This is a good thing, not for opportunistic fan fiction writers (are there F&GM fan fiction writers?), but for all of our imaginations. We don't mind watching these characters grow, because even if they are sometimes prone to funks, quarrels and can even occasionally be obnoxious people, the glimpses are brief and they'll probably eventually get over whatever crisis has caused them to behave poorly, and do it in a natural way. Finally, I just love reading short stories; it isn't that I haven't the attention span for novels, but I enjoy reading things in a single sitting and I like to take stories with me on trips, or even on my way to work in the mornings as I ride public transit.
SO, since this marks the beginning of my favourite long-running fantasy series, why did I only give this book three stars? A three star rating is still a pretty good book as far as I'm concerned, so I've got nothing much bad to say about Leiber's work here, except that it just gets a hell of a lot better. I really mean that: Start with this book, yes, but if it doesn't rock your world and put a huge grin on your face, persevere, because once the troublesome twosome have really developed a rapport after wandering and adventuring together for years, the stories become marvelous. This is the beginning, though, and the comfortable rhythm doesn't quite seem established yet. Also, the first two stories establish the backgrounds of Fafhrd, the hulking northern barbarian with a lust for travel and a hunger to see the sights of the world and learn as much as he can, and the diminutive Gray Mouser, a wily and cunning rogue who started off as a magician's apprentice but soon turned to thievery and underhand means to get by in the teeming city of Lankhmar. These two stories are certainly worthy, and it's good to have the tale told of where each of the twain originated and why they left their homelands.
However, the first story, "The Snow Women", does not start very auspiciously. Leiber seems to think that he can convey the harsh coldness of this land largely by making adjectives out of "ice" and "snow" and adding them to as many commonplace nouns as possible. The first couple of times, one hardly notices, but especially in the opening pages, it gets pretty excessive and I'm reminded of much poorer fantasies of which I have far less favourable opinions, and I know damn well that Leiber is actually far above this, even though he pulled the same sort of trick in the later story "The Adept's Gambit" (he used it in a much more self-aware/clever way in that tale). I suppose modern readers might, too, have a problem with Leiber's portrayal of women in this story, as all the ladies of Fafhrd's tribe turn out to be witches (a favourite theme of his early work), and the whole establishment seems to be set out to trap him and turn him into another ineffectual man like all the other males in his clan. I think though that it's important to remember that this is, basically, part of a rite of passage for Fafhrd (the second part of this rite takes place in "Ill-Met in Lankhmar(, and that this is relating events taking place in Fafhrd's seventeenth year. he's a young, brash lout, and he's bored. He wants to travel far, but the men in the tribe generally always return home, unless they win the disfavour of the women, in which case they tend to meet unfortunate ends. He's also lain with a girl he doesn't seem to love, thinking it something very casual and meaningless (or so it seems), but she has other ideas. Indeed, Fafhrd is not always too sharp in his interactions with people, but he does his best, and his hungers are pretty understandable, especially in a youth of seventeen. The writing does get a lot better as the story goes on, and Leiber thinks up dozens of ways of telling us of the grimness of this land, and also Fafhrd's reasons for wanting to leave. When a travelling show comes into town and Fafhrd hooks up with one of the carnival girls, the events are set in motion. I loved the way everyone in this land travels around on skis.
The second tale is "The Unholy Grail", and it details the Mouser's fall from grace and employ of dark magics in order to rescue his loved one. This shows a side of the Gray Mouser we don't often get to see, and it's strange to see Leiber put him under so much stress so early on. Nevertheless, it feels a little bit inconsequential compared with Fafhrd's tale, and in a way it is a shame that we hardly get to see Mouser practise any magic later in the stories, though given what he has to go through here, I can well understand why he'd want to turn away from the Arts!
Finally, "Ill-Met in Lankhmar", the meeting of the pair and the birth of their long, fruitful relationship. Right away we're thrust into a fight on the street, and the two meet by helping one another out of sheer instinct and respect based on seeing the other's style. Soon they're having a big party in Mouser's room, but now they've gotten mixed up with the Thieves' Guild, and will have to be careful where they tread in Lankhmar, the thriving, filthy metropolis where anything is possible, from hence forth. It's a good, breezy tale, with a kicker ending, and the first Fafhrd and Mouser story I read, a long time ago on a long bus trip. I enjoyed the story then, but didn't exactly rush out to read the others. I'm not even sure I was aware there were loads more of them. I only really grew to like this a lot more in the context of the other stories, and I suspect the same will be true for many. It's interesting to see references to Thieves Guilds and such here; at the time I first read this I was pretty much in my "contempt of the fantasy genre" phase, and I thought, "ah great, more RPG-inspired crap", but of course, it's the other way around; I'm sure Lankhmar was the model for many games of the future...the taverns, inns, guilds, magicians in strange edifices on the outskirts....all those things would much later become cliché. But once I realise where something originated, I'm pretty good at severing it from its feebler offspring, and I'm always interested in where and how conventions got started. There are a lot of them here, but there's so much more to the stories in general.
SO yes, while this isn't exactly F&GM at their best, I strongly advise reading everything in order, for then you can experience the true growth of the characters and live their stories as they lived them. I could suggest some of what I feel are the best stories in their entire span (most of which come after the second book), but I think that would be cheating. Savour and devour these, and know there's much more yet to come!