Adapted from the popular novels by R.A. Salvatore, Dungeons & Dragons: Forgotten Realms - Legends of Drizzt Omnibus Volume 2 delivers three graphic novels in the Icewind Dale Trilogy - The Crystal Shard, Streams of Silver, and The Halfling's Gem - into one great book!
Another good volume. As I said before, I haven't read the original novels but I did enjoy the graphic novels. You have the next three Drizzt chapters in this volume, which would be chapters 4-6. You have the Crystal Shard, where Drizzt attempts to unite the fishing towns of Icewind Dale against a common enemy. Then you have Streams of Silver, where the heroes go on a quest to locate Mithral Hall, he legendary Dwarven Mines. Finally we end up with the Halfling's Gem, where the heroes are pursuing an assassin who has kidnapped their halfing friend. This story mostly takes place on the high seas, with pirate battles and the like.
The art may be a little cartoony for the darker themed Drizzt stories, but it's good art overall.
I think fans of D&D comics would love this series, and fans of the Drizzt novels probably will enjoy them as well. I'm not really a D&D guy, but I do find the universe interesting, and I really liked this collection.
As a trip down memory lane and retrospection of books I read long ago at the beginning of a series I’ve continued to read over the years, it serves its purpose well enough. It is a serviceable adaptation of the source material which is good though of course lacking the scale and depth of the series as a whole, especially the first book. It’s a much smaller story than it can seem to be viewed in hindsight through the lens of accumulated depth.
Through the second and third novels the characters and their relationships with each other became more well rounded and developed and though the relative brevity of these adaptations necessitates the omission of some of the development, nevertheless its results are apparent in characters that seem more realized as we move through the books.
It’s not just that we are learning more about the characters, R.A. Salvatore, the writer of the original novels was, I think, learning on the job.
The art is very occasionally excellent but always serviceable. Actually, I just checked and was surprised to learn that the same penciller, Val Semeiks did the first two books and one penciller, Tom Seeley did the third. I was surprised by this because it had seemed to me that it was a collaboration of different artists of different levels of quality. Which is in fact the case with the inkers, who are quite numerous. Their different styles and perhaps differing levels of talent isn’t quite jarring but it makes the work a little less unified. The color work adds quality to the book, especially in places where no background seems to have been drawn, there are pretty skies. The book can’t have been considered a guaranteed hit and so it seems to me that it came together well for something that probably didn’t have a huge budget.
For whatever reason this book failed to hold my interest. I started and stopped it throughout 2020. It’s odd too because on paper the book is great. There is a ton of content and three good stories. The art is cartoonish and a bit simple. The layouts are strong and the word-to-panel ratio is good. But for whatever reason it failed to hold my interest. I think I just couldn’t connect well with the stories and characters.
I read the original series these are adapted from years ago and honestly, I don't remember much of the details, but I think the comics stuck mainly to the story. My biggest complaint is with the art, which is a bit rough. There have been many depictions of Drizzt in the original source material, so he's pretty accurate to the descriptions, but I felt the artist didn't really get Wulfgar right. He should look like if Conan-era Schwarzenegger and The Rock had a child.
A great way to revisit one of my favorite characters, Drizzt Do'Urden. The stories are true to the books and the art is well done. My only complaint is that the lettering is so tiny it's difficult to read.
Terrible. I don't understand how this book has such a high score. The artwork is literally the worst I have ever seen...
Story and writing is nothing special. Sad that the "icewind Dale trilogy" is regarded as the classic dungeons and dragons story, since it is very mediocre.
As a graphic novel adaptation went, this was mildly disappointing. There are things changed from the story of the book that didn't make me completely happy. The graphics were very good though.
This is a graphic novel compilation of novels 4-6 in the Legends of Drizzt series. Just as in the first one, the art is great, but some of the font is small and difficult to read. However, it had more of a D&D feel with random fights, good battles, and unlikely companions. I can almost hear the dice rattling in my head.
This is a mixture of my reactions and a review
The Chrystal Shard - The demon named Errtu wants a green Crystal Shard that was discovered by Akar, a weak mage. Together, they hope to take over Ten-Towns. - Regis is a halfling living in Ten-Towns, and has a red crystal that helps persuade people to do his will. He is able to convince the towns' Council to band together when they're forewarned by Drizzt and Buenor of a barbarian attack. - young barbarian named Wulfgar is taken in by Buenar. The elf forges him a war hammer with great power. It was really great to see Wulfgar train under Drizzt. - Because Regis has taken advantage of the power the crystal he has, the Council doesn't trust him when they're told of Akar's orcs and goblins coming to take over. Unfortunately, it's almost too late when they band together again. - There was a great battle and I enjoyed the end.
Steams of Silver - Bruenor goes to find Mithral Hall with Drizzt, Wulfgar and Regis. Unfortunately, it's also where a shadow dragon named Shimmergloom resides. - REgis is running from Artemis, an assassin from his home town. Artemis threatens Cattie-brie (Bruenor's adopted human daughter) when looking for Regis. - Dendybar the Mottled is looking for Drizzt. He knew Akar and of the crystal the mage had found, and knows Drizzt is the last being to have seen the green crystal. Dendybar and Artemis join together, and Cattie-brie is taken hostage in the middle of her journey to warn the companions of the assassin. - I like the random bad (and goodish) things the companions come in contact with along the way to the dwarven stronghold to look for clues of Mithral Hall. - It was sad to see that, even in accepting towns, drow are rejected. - The colour helped a LOT with the story. - drizzt's trust goes too far. I also can't believe Bruenor is dead. Despite that, the end made me chuckle.
The Halfling's Gem - Wulfgar and Drizzt go to the Twoer of Twilight to get help finding Artemis, whi has Regis and Guenhwyvar. - It was nice to see Drizzt not being feared after he stole the banshee mask, but it was sad at how well he was taken in when they get on a ship. The crew's reaction to the mask though was a pleasant surprise. - I KNEW BRUENOR WASN'T DEAD!!!! - Cattie-brie's outfit was not to my liking. - The parallels between Drizzt and Artemis are very interesting - I loved the end.
While technically the second volume in the chronological series which charts the story of the dark elf, Drizzt (and various companions he meets along the way), this series is actually the first three which R.A. Salvatore wrote way back in the day. As a result, some of the characterisation is rather less developed than the previous omnibus volume, which deals with Drizzt's youth, how he came to be what he is today and has a great deal of focus on the life and culture of the drow in general.
It is also worth remembering that at the end of the day, these were pulp books which were written to spring board off of a role-playing game and were a way to possibly interest people in playing Dungeon's and Dragons generally, or the Forgotten Realms campaign setting more specifically, or were a way to make some extra money from people who were already playing. Spin off. Yet, for such a series, it is perfectly enjoyable for what it is and this graphic novelisation of the series is just fine.
It is a shame that the artwork changes from the first two stories and the third is different - which is somewhat jarring, most particularly in the way that Regis is drawn I thought. However, despite having a change of artist, I felt that the art in all stories was fine and it was not too divergent from story to story. The adaptation does a good job of bringing the original books to life and the plot does not suffer at all from being changed to this format. If anything, I suspect that if I were to go back today and read the original books again with eyes some twenty-five years older, I would be very underwhelmed by the quality of prose and be less forgiving of the simplicity of the plot or the stereotypes of most of the characters. So, perhaps this is a better format to read the stories in.
Perhaps my three star rating is as a result of some feeling of nostalgia about these books which I liked so much back in my early teens, or perhaps I am forgiving of the book's flaws due to my image of it as from the pulp end of the genre anyway - but it is a perfectly good book for what it is and perfectly enjoyable. It is a shame that there is not another in the series as while I have up with this series in it's original form with the book which follows chronologically, I think if there were a graphic novel of the next few books, I would be happy enough to read on.
A fairly good adaptation of the Icewind Dale Trilogy. The graphic novel format allows for skipping some of the descriptive exposition, and lets the art carry the fight scenes a little better than the book does (particularly related to the fact that scimitars aren't exactly thrusting weapons, and Salvatore tends to have Drizzt stabbing a bunch).
If I have one complaint, it's that Cattie-Brie's armor toward the end of The Halfing's Gem has the Female Fantasy Armor problem - of both the bared midriff and boob armor variety. I understand this is comics and you want to be stylized, but there's got to be a better way to do it. Or at the very least, just pick one - either do the bared midriff thing (leaves an important chunk of you wide open), or the boob armor (directs blades towards your heart), but don't do both. It's not just kinda sexist, it's also kinda tacky. At least when Frazetta did that lack-of-wardrobe design for his female characters, he was either doing John Carter of Mars (where everyone is mostly naked), or Swords & Sorcery (where, again, stylistically everyone is mostly naked).
This is Heroic fantasy of the European bent, and those outfits just don't work as well.
I liked the first volume better, but I'd definitely recommend this one. I found the adventures quite entertaining and the unlikely team is just delicious. Drizzt inner battle with his identity and the seeking of acceptance is still very present, in a way it really makes you think about the real world, our world. The art is OK. I'm not very familiar with D&D universe, but nevertheless this book was a great pleasure for me.
Still a good story as a graphic novel. The transfer left a few holes though such as how Bruenor survived falling with the dragon, why Alustrial had a device to track Drizzt, and other subplots which were lost completely. Still, a nice port from the novel that gave pictures of characters who only existed before in my imagination.
Just as bleak and two-dimensional as the original, so in that sense mission accomplished, I guess. Colossal assholes for protagonists, imbecils for villains, in the true spirit of Forgotten Realms. Thanks god I'm done reading it.
I am relatively new to Drizzt and the stories and I found these ones amazing! I also did not know they are adaptations of novels. I really want to read the novels now. It was such an exciting time and the build up was just right (not too fast not too slow). I am really glad I picked up this book.