This book will be the only game-specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack.
I read this book a long time ago, and still believe it is one of the most intuitive methods to learn programming. Instead of delving into pages and pages of theory, Rosenzweig focuses on creating small game projects which help the reader learn the basics of ActionScript programming.