I love the 40k universe, as dark and gritty as it is. I also love roleplaying games and have run a pretty successful long term Dark Heresy campaign for my gaming group. I read this book again in hopes of starting a game withing the next few months.
This book is a tool for playing the Imperial Guard, who are drawn up from tithes from the millions of world's of the Imperium of Mankind. They are the largest fighting force ever seen and 40,000 years in the future, they fight on multiple fronts in wars to save humanity lost to the xenos threat, the ever present heresy of the Ruinous Powers, and the greed or power hunger motivations of the base nobility of a planet, turning away from the Emperor.
This rulebook allows you to create your own Guard regiment, decide where they are from, how they fight and how they are organized. You build how they are supplied and what they start out with. Their specialties and motivations are also built. Harnessing devastating firepower and strategy, the regiment goes into action.
I really enjoyed digging into this roleplaying game a second time and am excited about running it soon for my friends. Fantasy Flight really outdid themselves with thus book and the others in the line. The production value is awesome, the art is amazing and the writing is superb. I can't say enough about the company and its offerings to rpg gamers.
Danny