Setting the scene for a perfect gritty, messy, horrifying teen drama, MonsterHearts is the first system I've read in awhile that I didn't want to mess around with or change things for. The skins are well chosen, although I understand the need for the Chosen, it sets a tone to the game I'm not thrilled with, which is warned about in the book. The moves are perfect and interesting. The darkest selves are evocative. The sex moves are hilarious. Really, MonsterHearts hands you a book and says "Go forth and fuck up lives!" Which is something I love.
Although I know part of what I love is the Apocalypse World engine, I find MonsterHearts departs and goes into a direction that is more evocative of emotion and drama, which is what I felt players often avoided in the AW engine. Most of the time, when playing AW, people skirted the sex moves and avoided getting emotionally entrenched with one another. I find it's a common issue with most role playing games, the fact that gamers don't want to be emotional in their game. MH pushes that and doesn't give you an option, which is what excited me most about it.
The book has some fantastic ideas on role playing, and what to tell your players in terms of making bad decisions, in terms of sexuality, and definitely in terms of running a game. Although I wasn't thrilled with their "Queer content" page, mostly because I identify as queer and found some of the ways this was communicated leaving something to be desired, I get that it was to challenge gamers into thinking differently.
Can't wait to set up regular short campaigns of this! I feel it's a rule set I'll be going back to again and again!