I’m seeing plenty of people trashing this crossover, and it has a considerable lesser rate than the first one between these two characters. Honestly, I feel this was a similar experience; there were aspects of it that I enjoyed, and in the previous one didn’t, and vice versa.
This time, the story has three writing credits, not one, which comes a little off, if we remember that only one writer worked on the first crossover, and it is only 48 pages long. Doug Moench- who worked on Batman in the ‘Knightfall’ event, and is also the co-creator of ‘Moon Knight’-, as well as Alan Grant- ‘Shadow of the Bat’-, and Chuck Dixon- ‘Robin: Year One’, and ‘KnightsEnd’-, are the responsible names of providing the main story. In the art department, McFarlane leaves the project in the hands of Klaus Janson- ‘Daredevil’- to do pencils, and the combination, ultimately, works… kind of fine. As I said, many are criticizing this crossover, compared to the first one, but I’m struggling to see the difference, aside of the aesthetic aspect of the premise. McFarlane isn’t involved in either, story nor art, and one can tell, but I believe Moech, Grant, and Dixon offered a little more background when it came to the world of both characters.
The story places us in Gotham City, just as the previous title, but this time, the entire action will take place in here, New York isn’t even mentioned. It turns out, some four hundred years ago, Virginia Dare was born, being the first British woman to born in America, in the Island that’ll later become Gotham, now, her descendant, Virgil Dare will be the key to the unleashing of Hell itself, thanks to a resurrected former target from Al Simmons, back when he was alive. The name of this guy is Simon Vesper, the owner of a building placed in the exact same spot when, four hundred years ago, the word Croatoan appear painted in blood on a tree, after the disappearance of the villagers from the Roanoke town. It seems that Vesper is the key to understand what happened back then and, also, what is about to go down in Gotham, in present day, that is, of course, until Batman and Spawn interfere.
For starters, I feel there was a little more depth put into this. What caught my attention first was how much of a retcon this is, compared to the Miller/McFarlane one-shot; this is another “first time” Batman and Spawn encounter, but unlike the first one, they don’t fight for what it seemed to be most of the issue. They immediately agree on teaming up to find out what is going on, especially since Vesper relates directly to Al Simmons’ past. Again, just as before, we don’t relay on the “multiversal” mumbo jumbo to connect these two, we only need to get them from city to city.
Compared to the first time the characters clash, the context is better handled, and the characters are better represented, narratively speaking. For example, Batman is not only a punching machine with a reckless and gruesome attitude, here, he appears as Bruce Wayne first, and even the treatment towards his dialogues is far better improved, compared to how clumsy and childish Miller wrote him in the previous crossover. Spawn is a little more of a downgrade, since he feels more like a “guest” in this issue, so his dialogues and actions aren’t as captivating as in his main series, so you could argue McFarlane is a big absence because, at least, Miller kind of nailed the way Spawn behaves and talks. Not that these writers didn’t do a fine-decent job but is just nothing spectacular in order to deliver a convincing character to team-up with Batman. The villain, on the other hand, was an element that I did enjoy, compared to the laughably mediocre one from the first crossover. Vesper’s context goes way back to the early days of Gotham, and there’s a direct connection to Al’s origins, so the link felt way more natural here. Also, I enjoyed seeing Jim Gordon at least in a couple of panels. I always liked the presence of more secondary characters when it comes to crossovers, and while this improves the experience this time around, we could’ve had more. It came to my attention that, for example, Alfred is completely absent from this story, and once again, we got nothing from the side of Spawn, not even his enemies, not even references to other characters such as Wanda, or Sam & Twitch who, I still wonder, why in hell aren’t they used in these crossovers? They are the better element of the Spawn series, if not, at least the most interesting aspect of the human part of that comic book, since the supernatural stuff grows a little tiresome and dense, those two manages to make things a little more down-to-earth. Anyway, as for the big negatives, I believe many would agree with me by saying Klaus Janson’s pencils were… mediocre. Don’t get me wrong, I’m not saying the guy can’t draw, or that he is bad, we only must look at his work in Miller’s Daredevil run to see what the man is capable of, but this was just too much for him, I feel. It is strange, because at the beginning of the issue I felt he was doing a pretty good job with the backgrounds and the overall shapes of both, Batman, and Spawn, but once the story reaches its limit, so does his panels. The design of ‘Croatoan’ once it is revealed, is so lazy and poorly crafted, I cannot help but to ask how Moench, Dixon, and Grant approved it?
My other issue, and this was-I believe- what end up killing the art, the coloring. Apparently, Janson also provided the colors, but then Steve Buccellato used digitals to finish it and, the result doesn’t help Janson’s pencils, especially during the finale. It looks so bright and out of visual context, if we are referring to characters who depend so much on shadows and dark tonalities to enforce the reds and the little “yellows” in the light, something that each character’s own series dominated on most of their runs.
I cannot say this was a 100% an improvement over what Miller and McFarlane did, but it definitely did some things better, although, just a few. This digs on each character’s narrative backgrounds in a more “on-point way”, when Miller and McFarlane almost gave us the impression, they didn’t understand the characters they were writing/drawing. It doesn’t exploit the concepts or themes in a “visionary” or “ambitious” way, as one could expect out of such emblematic pop-culture figures with such great stories behind them, but at least it treats them both with respect, and better dedication.
This could be a passable reading, and a more engaging one, again, compared to the first one-shot, but there isn’t anything spectacular or memorable about it. It falls again in the “for collectors only” category, but even as such I would argue people won’t be that pleased with the art department. It is a perfectly passable, disposable reading that, again, delivers what its title suggests, and nothing else.