Kull of Atlantis, once a slave and a pirate, has seized the throne of fabled Valusia. But his reign is not an easy one. Jealous nobles and scheming priests plot against the new king, and Kull can trust no one--except, perhaps, the beautiful fortune-teller Zareta.
Kull's enemies will go to any lengths to overthrow him, even reviving an ancient sorceress who has been dead for three thousand years. Alivasha, witch-queen of lost Acheron, uses her unholy magic to seduce and betray Kull. Now he must fulfill a cryptic prophecy to defeat the forces of drakness--and reclaim his crown.
This is a novelization of a film that featured Robert E. Howard's sword & sorcery hero Kull, Conan's predecessor. Sean A. Moore wrote the adaptation, and I have been told that he had a degree of uncredited input into the original script as well, which was credited to Charles Edward Pogue and Don Mancini. I never had occasion to see the film, but I enjoyed the novel. It's a fast-paced story that doesn't seem to me to fit entirely comfortably with Howard's timeline, but it's a good adventure story with enough action, romance, sorcery, and mayhem for any right-thinking honorary citizen of Cimmeria.
Kull was one of the many characters Robert E Howard wrote about. Similar to Conan, but set in a slightly earlier time (if you read his essay on the Hyborian Age).
The particular version I'm reviewing is by VRE Publishing (not Tor) - containing the following stories
The Shadow Kingdom The Mirrors of Tuzun Thune Kings of the Night
In the first, Kull has to battle serpent-men trying to take over his kingdom, with the aid of Brule (who then becomes his right hand man).
The second is a very short story, less action and a lot more philosophizing about what is real or imaginary (maybe an influence of Michael Moorcock's Elric novels)
The third is set in Roman Britain, and Kull magically appears to help Bran Mak Morn hold his lands from an invasion.
It's pretty much what you'd expect from an REH book - steely eyed hero, preferring action to being a king, going off and having adventures.