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Modern 3d Game Programming: Building and Applying a Complete Framework

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Modern 3D Game Programming: Building and Applying a Complete Framework combines the powerful techniques of game development into one comprehensive, start-to-finish resource. It details 3D game programming, and teaches professional and practical methods for code construction and content organization. It teaches C++ techniques, object management techniques, and hardware programming issues in the context of 3D game object programming. Additionally, it concentrates on techniques for bringing characters to life by programming 3D character animation, defining behaviors, defining interactions, and simulating needs. The DirectX technologies detailed include Direct3D9, DirectMusic8, and DirectInput8. The software technologies discussed are up to date and well established, including the Boost library, STLPort library, Python scripting, and SWIG interface generation.

700 pages, Hardcover

First published November 15, 2003

4 people want to read

About the author

Scott Patterson

35 books211 followers
I'm the author of a new book called Dark Pools, as well as a New York Times best-seller called The Quants. I'm a reporter for The Wall Street Journal, covering financial regulation from Washington, D.C. I've also written for the New York Times, Rolling Stone and Mother Earth News. I have a masters of arts degree from James Madison University and currently live in Alexandria, Virginia.

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