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Maya Character Creation: Modeling and Animation Controls

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Accompanied by a CD-ROM containing a generic finished sample character, complete with skeletons, muscles, skin, and advanced animation controls, this introduction to computer graphics design explains how to use Maya to create a variety of believable 3D characters, presenting a series of concepts, programming techniques, and Maya tools, as well as hands-on exercises. Original. (Advanced)

500 pages, Paperback

First published September 21, 2003

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Profile Image for Malkhaz Shonia.
121 reviews
January 8, 2017
One of my favorite books on rig settings and controls. Tips are very useful even for modern rigging artists, modelers and animators.
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