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3-D Game Creation

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"3D Game Creation, Second Edition" shows aspiring beginning game developers and non-programmers how to turn their game ideas into reality. Readers learn to create first-person shooter, strategy, and other games with state-of-the-art, ready-to-use game engines The Games Factory and PIE 3D GCS. Covering everything from conceptualizing a game idea, building the game, and creating and adding images, animation, and sound, beginners will gain a full understanding of how the game creating process works. Detailed tutorials walk readers through the creation of three complete games.

350 pages, Hardcover

First published August 15, 2001

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About the author

Luke Ahearn

39 books170 followers
I was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.

I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.

I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.

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