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Megatraveller: Player's Manual

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Book by Marc W. Miller

104 pages, Paperback

First published November 1, 1987

7 people want to read

About the author

Marc W. Miller

77 books10 followers
Marc W. Miller is an American game designer.

Miller was one of the founding partners of the Game Designers' Workshop (GDW), and the original creator of the Traveller science-fiction role-playing game. After GDW folded, the Traveller rights reverted to him, resulting in three more editions of the game, administered by his company Far Future Enterprises:

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Displaying 1 - 3 of 3 reviews
Profile Image for Mark Graybill.
51 reviews1 follower
December 29, 2025
Probably the best full-up version of Traveller.

Overall, there's more crunch than Classic Traveller, but it incorporates the Universal Task Profile from DGP's supplements for Classic Traveller, simplifying the game overall. And it has a good character sheet design, whether you play this or Classic Traveller (the 1977/1981 editions.) And you don't have to add the crunch unless you want it.

Personally, I run Classic Traveller most often with MegaTraveller's UTP and other bits that clean up Classic's many arbitrary situational rules for easier play. The MegaTraveller core books are a must-have no matter which edition you play.
Profile Image for Sander Goetzee.
20 reviews
December 29, 2022
Solid TTRPG player's guide for MegaTraveller. Beautiful artwork and flavour bits about the shattered imperium are spread out in the book. It does have however some organizational issues in terms of content order, layout and wording.

For example, after explaining in detail character generation such as rolling for characteristics (strength, dexterity, etc.) you would think an explanation will follow what they exactly entail. Instead the generation of characters continues extensively and the characteristics are explained in the next chapter.
Displaying 1 - 3 of 3 reviews

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