Ah, The Icewind Dale trilogy, a D&D classic. Maybe THE D&D classic? I suppose it's between that and The Dragonlance Chronicles. And unlike the Chronicles, this is actually decently well written. No surprise there as Salvatore was an actual writer and not a module designer who suddenly decided to give writing novels a shot.
Does Icewind Dale hold up? Well... kind of. Like with the Chronicles I feel like the trilogy's quality improves with each novel. It's not nearly as dramatic as for the Chronicles, but it's noticeable. The Crystal Shard feels, much like The Dragons of Autumn Twilight, as if you were reading the outcome of a D&D game. When Drizzt and Wulfgar are fighting the giants you can almost hear the dice rolls. It's palpable. It's cool in a way, especially if you play D&D, but it doesn't lead to great writing. But as the series progresses that sense of reading a D&D adventure lessens, and the books feel more and more novel-ish. Thus even though The Crystal Shard is the most iconic of the three books here, I find it to be the worst of them, with The Halfling's Gem a solid step above.
Salvatore is a good writer, no doubt. His action scenes are still some of the best I've read. Unlike The Chronicles, this is a competent trilogy, and impressive considering it was the author's first work. However, I have an issue with representation; I gave the series to one of my players to read but as I was re-reading it myself I noticed an almost complete absence of women in the narrative. It shamed me to a degree, as I thought that my player would for sure see her not being represented at all in these novels; almost if they hadn't been written with her gender in mind. In The Crystal Shard I'm pretty sure that Catti-Brie is the only woman to have a speaking role. As a whole, women are barely mentioned throughout the book; it doesn't feel great, and it doesn't improve much with the subsequent books. In The Halfling's Gem for example there are seemingly no women in the Thieves Guild, no women in the Wererat clan, no women on any of the boats whether merchant or pirate.
Now, I understand that this is an 1980's D&D novel. I'm old enough to remember how male-oriented geek culture was in the late 80's and 90's; much of our modern issues (i.e. Gamergate) stem from a clash of old school male-centric geekdom and the strong presence of women and queer folx in the modern geek context. So maybe, probably, the author was writing with a particular audience in mind. I also understand that the Forgotten Realms is a pseudo-fantasy emulation of our own European medieval past, one in which women were often barred from public functions. Women weren't in government, weren't in the military, they weren't in any positions of power. This isn't entirely true for these novels, as the few women that we encounter are pretty powerful; Lady Alustriel Silverhand comes to mind, as well as Catti-Brie and Sydney from Streams of Silver. But these are exceptions. We can also throughout our own history find such exemptions, such as some of the powerful queens of England, etc. A quick dive into classical feminist literature such as Mary Wollstonecraft's, Perkins Gilman, or even Engels' work reminds us that outside of a few exceptions women were barred from most positions of power, and this is seen in these books. And I emulate modern arguments against 'realism' in works of fantasy: it's fantasy, not reality, and there is no need to replicate our own problematic past in these books.
On the topic of women, Catti-Brie never feels realistic to me. She feels like a trope whose sole purpose is to guide the men to where they should be emotionally. She's like 18 years old in the trilogy yet is wiser than anybody, including the 59 year old-ish Drizzt Do'Urden. Admittedly Drizzt is really young for an elf, but he's still 59 years old. Catti-Brie especially feels like a plot tool in The Crystal Shard, as if she didn't really have a personality of her own. She's fleshed out in the sequels, but she always feels like her main purpose is to act as an emotional and moral compass for the males.
All this criticism aside, Salvatore's heart is in the right place. Drizzt is shown to be a feminist and progressive in his internal monologues; I wouldn't call him a socialist but he's not far from it. Salvatore himself has said in interviews that he finds it hard to write good prose in an inherently racist fantasy context; that was kind of a jab at the Realms from him. I follow him on twitter and I like what he has to say. Thus I give him the benefit of the doubt that the issues with the novels are likely the time period in which he wrote them, his age (he was in his late 20's when he wrote The Icewind Dale trilogy), having to fit the tropes of a world that is not his own, the 1980's D&D audience etc, you name it. But Salvatore is not Orson Scott Card, that's for sure.
I overall enjoyed the books, but all of the issues I highlighted above make the novels very hard for me to recommend to others; the novels are stuck in time. Good novels, haven't aged well, and this is why I 'only' am giving it 3 stars. I liked them though; entertaining, and the action scenes are unmatched. Even though this is classified as being the second book of The Legend of Drizzt, I recommend reading The Icewind Dale trilogy first; it always felt jarring to me if read after The Dark Elf Trilogy. After all IWD was written first, and Drizzt wasn't initially the main character; Wulfgar was. So if you read The Dark Elf Trilogy first - which was written after Icewind Dale - and then proceed with the latter, the narrative tonality of the whole thing feels way off. Stick to reading them as they were written. But be aware that these books were written at a time when D&D's audience was dramatically different than it is today.