In The Roleplaying Game, players take on the roles of authentically flawed people from the real world who gather together to play a game and are dragged into a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay? Built by Kieron Gillen and Stephanie Hans, the creative duo behind the comic of the same name, this 408 page book gives players all the tools they need to build a bespoke world out of the obsessions and dreams of their friends. The game is published by Rowan, Rook and Decard ( the City Must Fall, the City Beneath). It Six unique character classes adapted straight from the comic; Easy-to-learn dicepool mechanics and lots of advancement options; Pages of advice on running DIE as a one-shot, a long campaign, or anything in-between; A bestiary by some of the best writers in the business (Gareth Hanrahan, Adrian Tchaicovsky, Becky Annison, and more); Exclusive intro comic from DIE Artist Stephanie Hans and dozens of new pieces throughout, provide an easy upsell and give players the equipment they need to get the most out of their purchase.
A true joy to read, mechanics that look super interesting, and a really cool interface between LARP and ttRPG. Not only am I excited to play, it made me want to read the comics.
I've never read a monster manual that was the best part of a book before. 10/10 need to see this kind of narrative grappling in other games.
Maybe one of the more complicated rule books for a GM to wrap their heads around. Not because of the mechanics, they are simple, but there is a lot going on here for the GM to keep in mind.
Love it though. Looking forward to getting it to the table.