Intelligently written, exciting, suspenseful, pacy, funny, poignant, sigh-inducingly romantic – and clean. What’s not to like?
The Scarlet Pimpernel with a pinch of Georgette Heyer - what could possibly go wrong? Sadly, having endured the frequently execrable purple prose of Baroness Orczy herself more than once for love of Sir Percy Blakeney, and having sampled a few modern offerings that claim to be in the style of Heyer, I can tell you – plenty.
So let me firstly say that I particularly enjoyed that the author picked up Baroness Orczy’s – let’s call it dated to be kind, but it really is awful even for 1905 – florid and cliché-riddled writing style, and the many plot holes, inconsistencies and omissions in The Scarlet Pimpernel, and ran with them. It is these very flaws that provide the opportunities for the competitors in the virtual reality game to recast the story to their advantage. Nice to know I wasn’t the only one bothered by the inconsistencies in the original, and hats off to Lesley for such an ingenious way of getting over the issues!
I certainly recognise a cracking good romance when I read it but I wouldn’t have a clue about the validity of the science behind the virtual reality set-up. It all made sufficient sense for it not to be a problem for me, though. I’ve seen docos on CG animation that seem impossible.
The interaction between the five students and the professor within the role-play as they realise the stakes are scarily high and the danger feels rather real in this virtual world, and the battle for supremacy that ensues between the two personalities inhabiting each single person drives the plot and provides the tension and much of the humour. There are some very amusing little running gags.
The romance that develops as Ninel/Marguerite and Ian/Percy have to confront the traumas from their separate pasts and their current mutual antagonism is just gorgeously realised. The author never loses control of the somewhat complex maze of emotions and concomitant questions that arise as the game progresses and the participants start to get much more than they bargained for emotionally. Real or virtual? Who’s in love with whom? Who can tell?
The writing is polished and the editing high quality. The characters are great - believable, sympathetic, multi-dimensional and with nice touches of humour throughout. There was no problem remembering who was who once the game began, though knowing the original story and the Anthony Andrews film version as well as I do probably helps. If anyone did have difficulty, tactful reminders are embedded seamlessly here and there into the text. It is a nicely finished piece all round.
The great advantage of time-slip stories is that any anachronisms of speech or behaviour can be excused. Very occasionally the original Orczy personalities slip into a modern concept or turn of phrase, but this is explained neatly by Marguerite’s final comment for any reader who wonders.
Continuity, pacing, exposition, motivation all work perfectly with no jarring “what the?” moments to shake one from this delightful and compelling romantic fantasy. All I’s dotted and T’s crossed content-editorially as far as this reader was concerned, which is always makes for reading pleasure.
The trick with romance, as with the virtual reality game, is to convince the reader to suspend disbelief and enter wholeheartedly into the lives of the characters for the duration of the story. Baroness Orczy and C P Lesley, mission accomplished. Recommended without reservation.