How would The Lion King look like with gryfons, more grey areas than a movie from the twenties and a strong undertone of political revisionism?
It's an interesting question, and what pushes the story through. Brought us by the pen of Jess E. Owen, this book, the first instalment in a planned series, is an unusual take on the theme of classical heroic fantasy. And as usual I'm late to the party, but I'm glad I picked it up - there's a lot of similar stories out there, but this book really shines in its execution.
First, the basis. It's an animal fantasy story, with no traces of magic - its main source of inspiration as far as iconography goes seems to be the already referenced Lion King - set in a small archipelago of islands (the Silver Isles) where a pride of gryfons, as the author calls them, is caught in a descending spiral of violence against a tribe of wolves.
The author puts a lot of emphasis on the ritualistic aspects of gryfon's society, which seems to be dictated by the King for no immediately apparent reason. Flying at night and fishing are forbidden, and there's a rigid selection of the members of the pride that depends on his judgment - but why? The question is never asked directly, but its shadow appears in every page and is what ultimately pushes Shard, our hero, to oppose the status quo.
Hats off to the author for not choosing the easy way out - there's no (apparent) trace of magic, and the question itself is never answered by a character: this is a book that trusts his readers to be smart, to actually think about what the implication behind certain decisions mean. The theme of cultural demolition (and in the latter half, of creating an enemy for the people) is present throughout the story, with characters from the previous, defeated pride trying their best to never forget their old ways, that the current leaders seem to be trying to erase from everyone's memory.
Let me stop this review to point out one thing: the book is very character-driven, and while there do is a bit of action which increases gradually until the end, some of you folks might find themselves bored by the deliberately slow pace and extremely prolonged first act. This is evidently the point of the story though - the protagonist is torn between trying to fit in the pride (with a really smart move from the King in that sense at a certain point) and facing the fact that the pride itself was born out of a hostile takeover that decimated his original tribe and killed his family, and all that is carefully shown in his character development.
The prose is solid, with an 'old storyteller' feel to it that meshes nicely with the theme of songs and clashing of clans. There is some strong worldbuilding at work, with the adoption of a particular gryfon lingo to avoid breaking the suspension of disbelief: hours are sunmarks, and the cardinal points have been renamed to fit with the point of view of someone whose main references are waves, winds and stars. There's also a map of the Isles included, which is a nice touch.
Definitely recommended. Though its slow pace and sometimes too ancient-sounding prose can deter some people looking for more battle-oriented stuff, there's some talent at work here and a huge dose of trust in its readers. If you enjoy intelligently written fantasy works that can be read on more than one level, this is the book for you. And hey, if you just want to see gryfons and wolves beating each other to a pulp, this book also delivers. Just be warned that it might take a while.