This is a book that explains the concepts of gamification and how principles that are used in video games (specifically how people play them) can be used in business development and work. The author provides some good case study examples and shows how gaming technology has been adapted to explore and solve business problems. I liked the premise of the book and found it to be helpful in understanding as well the mentality that younger generations bring to their work. If I have one issue with the book, its that I think the author is overly optimistic about how games can be used to solve every problem. While there are definitely problems that game principles can be applied to, I don't think its a one solution fix every problem approach. With that said this book does present some possibilities for how game principles can be applied to business and its worth exploring in your business.