Definitely come back and read this when I need to change a child's behavior.
The Kazdin Method Blueprint:
Step 1. Start by specifying the goal behaviors. What do you want your child to do?
Define what you want in specific terms. What is the behavior you want to occur, and when? What would the behavior look like if it were exactly the way you wanted it to be? If you're interested in decreasing or eliminating some behavior, remember to specify and focus on the positive opposite.
It's valuable to write out exactly in a sentence or two what you want to see in your child. It's not as obvious as it sounds. A parent said to me, "I know when my kids eats vegetables at dinner: like never!" Yes, but in specifying the behavior, what's the goal? Eating at least three forkfuls of vegetables? Eating all the vegetables you serve him every night? Do some vegetables--say, fried potatoes--not count? Being specific makes a difference once we get to shaping and consequences. Fuzzy behavioral goals in the beginning can lead to very inconsistent reinforcement, so it pays to be specific up front. You can't specify everything that will come up, but try to paint a clear verbal picture of what the behavior you want looks like.
Step 2: Antecedents: How do you get the behavior going?
User verbal prompts--clear statements, usually preceded by "please," with a positive (rather than authoritarian) tone, that specify exactly what you would like. The effectiveness of prompts is not increased by mere repetition; in fact, repetition decreases your effectiveness by making your prompts aversive.
You can use physical prompts, too, like gestures and modeling. You can, for instance, help the child with early parts of the behavior: "Let's do this together," or "Let's take turns; I can go first," or "Let's take turns and toss this coin to see who gets to go first" (a good addition of a little game or competition here).
You can also use setting events, which help set the stage for a behavior in addition to your use of prompts to specifically guide or instruct it. What is going on right before the behavior you want and leading up to that? Is there something you can control to make the behavior more likely? Well before bedtime, for instance, start some winding-down routine that is calm, quiet, leading to getting into bed. More generally, plan transitions from one activity to the next so that you're not springing abrupt changes or demands on your child if you can avoid it. Ask yourself, "If I want my child to do X soon, is what he's doing now a good or seamless transition to that?" If not, schedule something that sets a little better tone or platform for going to the next behavior.
If you feel it's likely that your child will resist what you're asking her to do, set the stage with some high-probability requests. These are requests she's likely to follow, like doing something with you, helping you, having a snack with you, anything that will not be perceived as a chore. High-probability requests can increase compliance with low-probability requests.
Give choices when you can because choice is a setting event that increases the likelihood of getting the behavior you would like. Even when there's no real choice to make--for example, homework has to be done before school tomorrow--there can still be choices along the way. "Would you like me to start the homework with you, or do you want to start on your own?" "Do you want to do the homework tonight at the kitchen table, while I'm preparing dinner, or in your room as usual?"
Finally, a challenge is a great setting event. For young children, a playful "I'll bet you can't..." can be a very effective setting event that motivates behavior and increases the likelihood of getting the behavior you wish.
Step 3: Behaviors: What can you do to get the final behaviors you want?
Think of the final behavior you want. What would you like the behavior to look like, as specified in Step 1? Write it down at the bottom of a blank sheet of paper. Now describe exactly what your child usually does right now. Write that down at the top. Think of these two lines you've written as the first and last of a list of steps. The top of the list, the first line, is what your child is doing now--say, no homework, and she won't even sit at her desk. The last line, the bottom of the list, is the final behavior that you want--forty-five minutes of homework in which the child is sitting at her desk at her desk at home, without having to be told, doing schoolwork assigned by the teacher.
Now consider shaping as inserting into the list some intermediate steps between the top of the list (nada) and the bottom (the final behavior). We want to shape the child's behavior in such a way that we systematically move from what the child does now to the next step (say, sitting down with homework in front of her for a minute), and the next (doing a few minutes of homework), and so on to the final behavior. Shaping will develop the behavior systematically and consistently so that the program will not have to be in place forever.
Avoid the trap of saying to yourself, "My child already knows how to do this final behavior, even if she refuses to do it, so shaping isn't needed." Remember that knowing that something is true about a behavior--smoking is bad for you, donating to charity to help children is good, eating spinach and broccoli is really wise, being less sarcastic with my in-laws would be good--is only weakly related to one's actual behavior. The point of departure for shaping is beginning with what a person actually does now.
If the behavior you want never occurs or is very infrequent, set up simulations in which you can get the behaviors you want under fake or pretend conditions. Make up a game (for example, the Tantrum Game) and use antecedents (prompts, modeling, setting events like playfulness and choice), shaping (ask for just a little at first), and consequences (spectacular praise). How do you decide whether to use shaping by itself or to set up simulations? As a rough guide, if the behavior does not occur once or twice a day in any form so it cannot be shaped, go to simulations for a week.
Sometimes the child has done a particular behavior (a chore, for instance, or a school assignment) in the past but has stopped or slacked off for some reason, and you just want him to start doing it again. Here is a case where the child really has done the behavior (rather than just knowing how to do it), so shaping is not needed--no need to develop the final behavior. Also, simulations aren't needed because the behavior does occur, if you could only get your child started on it again. This is where jump-starting can come in handy. You help the child with early steps, to just get started. If the behavior is doing homework and he can do that, go with him to start the first task--then you can leave or fade yourself out as he gets going on the homework. When you jump-start, you ask yourself, "What can I do positively just to prime the pump and get the behavior going?" Helping with early steps can get the sequence of behavior going, and you can also use antecedents--a challenge, a choice--and then, of course, effusively praise starting without you.
Behavior is a key step because the goal of the program is to get the behavior to occur often, regularly, and consistently. Shaping, simulations, and jump-starting are valuable aids to getting the behavior to occur so that you can reinforce it--and reinforced practice is the key to success.
Step 4: Positive consequences: What positive consequences will you use to follow the behavior?
You want to provide a reinforcing consequence for the behavior you are developing. What are the consequences you can provide regularly when the behavior occurs? Praise is the default consequence to consider--your praise and attention are likely to be very powerful. Yet praise has to be delivered in a special way if it is to be used strategically to change behavior. You need to be enthusiastic, say what exactly you are praising, and then add something nonverbal like an affectionate touch or high-five.
Points and point charts can be used. Points are provided for behavior and are used to buy agreed-upon rewards. To provide a point chart you need a medium of exchange (such as marks, stars, tallies), rewards that can be purchased by the points, and a list of what behaviors earn how many points and how many points are required to buy each reward. Points can be useful to help structure and organize your effort to change behavior, but they can be a distraction, too. The magic is not in the points at all. Even when you are awarding points, the praise and attention that come with them remain important. Keep in mind that your objective is reinforced practice, getting the behavior to occur and providing reinforcing consequences, and points are merely one of several types of consequences.
Step 5: Punishment: Is there any punishment that can be a constructive part of the program?
Punishment is not needed to change behavior in most settings. Also, remember that punishment does not teach a child what to do and only temporarily suppresses the behavior you're trying to eliminate. At the same time, I recognize that as a parent you will want to punish some behaviors that you just don't allow in your home. So, if you have to use it, make sure punishment is mild and brief. A few minutes of time out is just as effective as a longer period of time out; take away a privilege for the day or evening, not two weeks. Most critical of all, any time you punish a behavior, make sure you're reinforcing the positive opposite of that behavior more frequently. If you're not getting enough chances to reinforce the behavior you want, consider shaping or simulations.
Also, if you are going to use punishment, plan it in advance. How many minutes of time out do you give for talking back disrespectfully? Where? In your child's room? Somewhere else? And if your child does not go to time out right away, what privilege will you take away, and for how long? Also, what if you wish to use punishment while you're riding in the car or shopping, and time out is not possible? Choose a privilege in advance that you can withdraw in such situations. When they don't plan in advance, parents often select an unnecessarily harsh punishment in the heat of the moment, which greatly increases the likelihood of undesirable side effects.
There's also withholding reinforcement--not attending to misbehavior. To the extent possible, ignore and walk away from behaviors you don't like. Attention to behavior, even reprimands or other negative attention, can reinforce the very behaviors you with to eliminate. It is important to make the point that not all reinforcers that maintain behavior are positive, lovely events. When you get mad, when you yell and scream and rage at your child, you're still providing more contact, giving more (negative) attention to a behavior--all of which could unwittingly be maintaining behavior because such attention works like positive reinforcement. No child would identify your angry reaction as a reward, but it's still a reinforcer (that's why psychologists distinguish between reinforcers and rewards; they're often not always the same) because your negative response is still attention, which can sustain a behavior like oxygen feeds a fire.
Step 6: Do a quick check of context
The preceding steps address specific procedures to use in developing a behavior-change program. Yet the context, the more general background or atmosphere in which you use the tools in this book, is extremely important. Context can have a big effect on the behaviors you may want to change, and on your success in changing them. For example, if there is a major disruption in a child's routines and activities, or a stressful event such as a separation, move, change in schools or classrooms, or an illness in the family--any such event that disrupts a more stable context could easily lead to an increase in the child's misbehavior. In these cases the child's misbehaviors are a common part of adaptation and will come and go as a routine hits an unstable patch and then becomes more stable again. In these situations, focus on putting as many of the context pieces we have outlined back into place as you can. Often you can diminish behavioral problems by checking on context alone and doing what you can to reestablish a familiar routine. Remember that the list includes promoting good communication with your child; building positive family connections; promoting positive social behavior; fostering flexibility in your household; monitoring your child--knowing where he is, whom he's with, what he's doing; minimizing negative social, psychological, and biological conditions for your child; and taking care of yourself.