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A Force Feedback Programming Primer For PC Gaming Peripherals Supporting I-Force 2.0 and Direct-X 5.0

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136p. [From the back ] This book is an introduction to the hardware and software issues of force feedback technology. The text is structured as a reference document written for professionals involved in all aspects of computer game development from conceptual design to hard-core coding. The text will expose you to the limitless potential of force feedback, giving you guidelines on how to use "feel" effectively within your gaming applications, and encouraging you to invent your own creative implementations of "feel" never before imagined.

Paperback

Published January 1, 1997

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About the author

Louis Rosenberg

26 books11 followers
Louis Rosenberg, PhD is a writer, researcher, and entrepreneur. He is currently CEO and Chief Scientist of Unanimous AI, a company that pursues Collective Superintelligence. A prolific inventor, Rosenberg has been awarded over 350 patents for his work in virtual reality, augmented reality, and artificial intelligence. He earned his PhD from Stanford University and was a tenured professor at California State University. Rosenberg is known for developing the first mixed reality system when working for NASA and Air Force Research Laboratory. In 1993, Rosenberg founded of the early virtual reality company, Immersion (NASDAQ: IMMR) and later the 3D graphics company Microscribe. His AI-related fiction includes the graphic novels UPGRADE, MONKEY ROOM, ARRIVAL MIND, and ONE OF US. He was also the screenwriter of the award-winning web series, LAB RATS. His non-fiction includes OUR NEXT REALITY from Hachette Book Group. Rosenberg writes often for VentureBeat and other publications.

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