This is a book that I purchased after seeing the author present a lecture on the same topic at the University of Iowa. The book is largely a repeat of the lecture or I should say the lecture was based on the book. Since I enjoy playing video games myself and have two sons who probably play them more than I do, I thought this might be a valuable topic to investigate. This book provides a basic introduction to many topics related to video games, faith, and ethics.
At the outset of the discussion, Dr. Schut admits to his own love of video games and the fact that has made the study of them his academic pursuit and, consequentially, the source of his livelihood. With that on the table moves forward to the academic discussion of defining a video game and its role as a new medium. He points out how there has often been opposition to new media and technologies from some Christians and that the critics of video games share many of the same attitudes as critics of earlier media such radio, television, theater, or the organ. As a medium, video games are not inherently good or evil, but have strengths and weaknesses that can be used to carry a message that is good or evil.
The next chapter deals with religion in video games. Here he discusses the fact that video games do not provide a great mechanism to convey spirituality. Most games that incorporate deities usually just do so as another feature that will enhance or obstruct your performance in the game. They are mechanized tables of bonuses - part of the machine. Sometimes games incorporate religion as ornamentation or historical context for the game, occasionally even presenting Christianity in a negative light. However, this is no different than the way we encounter religion in a book or movie. All in all, though, video games largely ignore religion altogether.
From there Dr. Schut moves on to chapters regarding the most common concerns regarding video games, violence and addiction. This discussion was not much different than the discussions that I heard as a kid regarding television. He presents no ultimate conclusions, but he also never really provides a distinctly Christian discussion of the topic. There is much debate within Christian community regarding acceptable forms of violence, so perhaps such a general book cannot really even step into the discussion. As to addiction, he does show a couple tricks that video games use to draw players in a maintain the excitement, but there is no easy way to know who might become addicted and the numbers of true addicts remain small. All in all, he personally seems to look to C. S. Lewis and J. R. R. Tolkein for guidance and he decides along with Aristotle's doctrine of the mean, "All things in moderation," as the best approach.
A topic which drew thoughtful questions at the lecture was that of sexuality and the Christian's attitude towards displays of gratuitous sex in games. His book speaks of largely of gender roles and the changing presentation of women's roles in games. He also writes about his frustration with the presentation of female characters in a manner that would be sexually attractive to men. However, in our sexually charged culture, I believe this area will increasingly present ethical dilemmas or obstacles for Christian game players.
The following chapters presented the views of Christians in the gaming industry and Christian players. It was interesting, but not surprising, to see that wide range of attitudes. In summary, some developers looked at presenting good quality work as an expression of faith that glorified God, while others were more deliberate in including Christian thought and values into the games they made. Few seemed to welcome or appreciate games with overtly Christian themes. And of course, there was the usual discussion about what makes a Christian game or if such a thing even exists. Amongst players, video games were a place for community and outreach to nonbelievers. Many felt that they should live in the game world with the same values Jesus would wish for them to show in the real world.
As he concluded the book, and at various points in earlier discussions, the book mentioned the most important question of all. Is a video game simply escapism? As my Pastor often told me in my college days, "The good is the enemy of the best." How many opportunities are we losing to do what the Lord wants us to do when bury ourselves in video games (or books, movies, board games, etc.)? If anything the book provides this valuable point for Christian gamers to leap into self evaluation and keep their perspective in focus.
This was a generally good introduction to the topic and a easy book to understand. I give it an average rating simply because I feel that its target audience would be believers and hence could have provided more scriptural support for it points.