Conceptually, I love Grendel. A dashing anti-Batman neo-pulp criminal mastermind figure, with one of comics' last truly great character designs, who then turns out to be only the first step in a future history which will eventually see the whole world reshaped by his malign influence - or maybe we should say its, there being a lingering ambiguity over whether Hunter Rose created the Grendel identity, or was simply its way in to the human world. But there's a parallel to that in how the Grendel story has itself made its way to our world, or not quite succeeded in doing so. In the first omnibus, I learned that the anthologies which were among my first introductions to the mythos, and which I'd taken for side-stories, were the story - well, unless you count a summary in illustrated prose. This second volume, picking up after Rose's demise, is at least a straight narrative in comics form - but dear heavens, those comics are all over the shop.
We open with Devil Child, in which creator Matt Wagner has no direct involvement. Written by Diana Schutz, and with the great Tim Sale's art ensuring an appropriately Gothic tone, it's the story of what happened to Rose's adopted daughter once he was gone, and how no longer having a crime lord for a dad wasn't the rescue you might assume. It's not a pleasant story; that's deliberate, and not done without thought, but from this distance it does recall how the early mature readers comics did seem to keep coming back to a certain set of themes in a way that can now feel a little leering. At the other end of the volume, the concluding Devil Tales was another of the first Grendel comics I read, and I still remember when I first realised that ominous mask was looming ever closer in the background of the page, one of those moments of understanding the very particular effects that can only be achieved in comics.
In between, however, we have some of the worst art I have ever seen in professional comics. To be fair, the Pander Brothers' energy on Devil's Legacy might have been fine if they'd been doing one-page strips in Deadline, but for an epic in which the first Grendel's granddaughter, Christine Spar, moves from chronicler to bearer of that legacy, shifting from journalist to vigilante, it's comically inappropriate. I suspect the story would always have been a tough sell, what with the villain being an eyeball-eating kabuki vampire, but their amateurish, eye-popping style really doesn't help. Nor does hindsight; this is a series of bad calls about a near future that's now in our past, with flying cars and bionic eyes but Letterman still on TV. I was particularly amused at the way it nearly understood that communications and viewing were going to become more mobile - but enacted this with 'phones that fly around your home, and TVs on little robot legs.
And then once that's finally over, and you're assuming the art on the next bit has to be an improvement, in falls Bernie Mireault for The Devil Inside. Who, to be fair, at least has some interesting layouts, marrying Rorschach's journal to graphic dos Passos to get across the decay and buzz of a New York that clearly never got the gentrification it did in our timeline. His figure work, alas, would disgrace an embarrassing local mural. Nor does it help that this installment - while mercifully much shorter than Legacy - has Wagner writing in a much purpler register than suits him, and a particularly shite Grendel. But at the same time, you can't exactly skip it, because this is where the notion of Grendel as a force or entity more than identity really starts to take hold.
And yes, after that we at least get Devil Tales to take the taste away. But given what I know of subsequent volumes includes the Mad Max/Lone Wolf knock-off with the Rob Liefeld-esque hench Grendel, and the bollocks where the Pope has a cyborg nose, I think this is the point where I stop trying to grasp at that elusive Grendel-ness the comics deliver so spottily.