The greatest war in the history of fighting games has begun! Welcome to Street Fighter X Tekken, where Street Fighter and Tekken series' stalwarts Ryu, Chun-Li, Kazuya Mishima, and Nina Williams headline a memorable cast of your favorite fighters in a tag battle dream match for the ages!Street Fighter X Artworks collects the spectacular artwork behind this historic crossover! Inside you'll find character artwork, rough sketches, costume designs, creator commentary, interviews, and more!
Capcom Co., Ltd. is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Ghosts'n Goblins, Street Fighter, Mega Man and Resident Evil. Capcom also developed and published Ace Attorney, Bionic Commando, Lost Planet and Dark Void. Its head office is in Chūō-ku, Osaka. Originally established in 1983, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.
This is Udon's translation for the Japanese artbook ストリートファイターX(クロス)鉄拳 アートワークス that came out in April 2012. The video game came out in March 2012.
For some reasons, the Japanese artbook reviews were not very favourable.
The character illustrations are mainly by Kazuma Teshigawa from Polygon Pictures. Only a handful of artwork are from old time Street Fighter artists like あきまん (Akiman) or 西村キヌ (Kinu Nishimura). The style is different. Kazuma Teshigawa likes to mix his illustrations with some sort of 3D water effects which looks a bit weird.
42 characters are featured in the book, not including the 12 extra ones from the downloadable content. Those video game companies like to release extra characters after the game hits retail shelves. As a result, artbooks are unable to feature the whole cast, especially for Street Fighter.
I've not played Tekken before so some of their characters look a bit unusual to me. There's Kuma the bear, King with the leopard head, the non-human boss Ogre, Pac-man and Mega Man who's some cheap looking middle age guy in costume.
There's a section on character splash art, and another on the character designs. The latter has many weird costume swaps for the characters. It's the fat-Rufus-in-angel-costume-with-fluffy-wings-and-halo kind of weird. The 3D character models are great but printed too small. It comes with the character profile and interesting commentary from the staff.
Other art included are screenshots of trailers and endings. The art for stages are again printed too small.
There are four interviews with the staff. The first is with Polygon Pictures that talks about the game's visual design, such as the use of water over the sumi ink style from Street Fighter IV. The second interview is with DIMPS who are in charge of character modeling and the game mechanics. The third is from Akiman and fourth from the Tekken team.
The characters are alright but the art direction of the game feels different compared to Street Fighter IV.
When "Street Fighter X Tekken" was first announced, it was a bit of a "mind-blown" experience. Two different companies, two different styles of fighting game, coming together for the first time. The game was fun, but regardless of its quality one thing that Capcom and Namco can do is make great art. This book is full of sketches, finished pieces, and extra stuff like interviews. It follows a similar format to other books by this publisher. This one also contains all the prologues and endings for the game, as well as unused costume designs for each character.