What do you think?
Rate this book


157 pages, Hardcover
First published February 22, 2013
...the field has propagated forms of scholarship in which individual researcher-players draw from their own situated play to make absolutist claims about games’ intrinsic qualities and humans’ relationships to them — even as it has decried research rooted in experiential knowledge. These projects risk moving beyond generalizability and into universalizability, a disposition that assumes “that there are fundamental characteristics and values which all human subjects and societies share.” An illustrative demonstration is Jesper Juul’s book, The Art of Failure. Juul begins by recounting his many botched attempts at the rhythm game, Patapon (Japan Studios, 2008). Despite his frustration, he returns to the game incessantly. It is from this experience that he derives his book’s core maxim, the paradox of failure: although we avoid failure, we nevertheless seek out video games, which necessarily involve failure. Juul’s personal experience is thus the basis for his universalizing claims about the nature of video games and of human beings. The consequence is, as Bo Ruberg observes, that Juul’s book “establishes a framework of normative desires, one in which there is a ‘normal’ way of feeling (that success is good and failure is bad) and little room for deviations from that norm." Moreover, it establishes a normative definition of video games that requires that they exhibit definitive win-or-lose outcomes in order to even be considered video games in the first place. (445)