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The Ultimate Mentalist

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THE POWERS OF THE MIND Few things fascinate gamers as much as mental powers the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one s mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge. The Ultimate Mentalist is your guide to mental powers and characters who use them in the HERO System. It a discussion of the various types of mentalist characters and how to create them using the HERO System rules a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind a genre-by-genre review of mentalists with sample characters for each type of campaign expanded rules for Mental Combat, including special Mental Maneuvers and rules for at-the-speed-of-thought battles in the Mind Zone advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists under control, and running all-psionics campaigns Prepare to have your mind expanded by The Ultimate Mentalist!

Paperback

Published December 1, 2006

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About the author

Steven S. Long

113 books7 followers

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