Science Fiction as a Protoyping Tool
Skype and FaceTime are my videophone. I have available to me a Star Trek style communicator that I can carry around with me that keeps me in touch with home, friends and work. and my children can ask HAL (Siri/Google Voice Search) for timely information I can look into my liquid crystal screen, point and click a few incantations and magically some item from half way around the world will appear at my door, albeit in a week or so. . My (near) Universal Translator, while not entirely transparent can supplement my high school French and, while having difficulty with cultural idioms, turn Arabic and Chinese into pidgin English that is at least semi-usable if not amusing. Major cities are covered with networks of security cameras. Big Brother really is watching what we think as we're being watched both by Google Analytics and the NSA. I use it too when planning activities (Page Rank, social media sites like Trip Advisor). And if I can believe firms like Consumer Physics by this time next year I should be able to purchase an inexpensive tricorder that uses the cloud to crowd source the composition of objects such as food, plants and soil through a digital signature read by a hand held spectrometer.
On the other hand Star Trek's hypo spray was invented before showing up on TV and used for mass vaccinations in Africa. Perhaps some remember a short lived 1970s TV series Probe where protagonist Hugh O'Brien used an early prototype of Google Glass (video pickup but audio only feedback) connected to a computer centre (Google/Yahoo/Bing) headed by Burgess Meridith (fantastic character actor BTW) which he queried to find out people's background, location related data (Maps) and identify objects (Google Goggles). And whereas that old favorite flying car is not likely to become an everyday reality, the Leap Motion Controller controller and Kinnect are practical and more important, available Minority Report style user interfaces. Recently at Toronto's Mini Maker Faire I was able to view a demo of 3D food printing. Though not even close to the speed and utility of a replicator... yet, it's technically feasible or to create a hybrid device that given a command "Tea, Earl Grey, hot" it would, 2-3 hours later, have manufactured a sturdy plastic cup with the likeness of Patrick Stewart on the side and filled it with tea. More importantly, low powered devices like solar lamps, cell phones and crank powered radios promise to bring the benefits of 20th and 21st century technology to hundreds of millions of off grid people around the world.
The book focuses mainly on the implementation of different types of user interfaces that appear in science fiction films and TV. There is quite a bit of cultural reciprocity involved, to some extent real world engineers are inspired by the creative visions of filmmakers and vica versa. But whereas film can gloss over technical difficulties, economic infrastructure required and usability issues, real world design has to not only live with these but also fill in the details. Nevertheless the authors are able to provide a number of stimulating examples where these problems have been overcome and useful products created.
Aside from providing good design advice the book is also a pleasurable romp through the history of science fiction movies, from the Georges Méliès very early Le Voyage dans la Lune ( featured recently in Hugo) to District 9 and Iron Man 2. There is also a very good summary of the evolution of UIs used in the Star Trek universe. However there are some noticeable gaps - the authors don`t consider the espionage genre . The Bond films abound in gadgetry, The The Prisoner subtlety and Get Smart`s "Cone of Silence" is a wonderful send up of technology gone wrong. Nor, 1 meagre reference to Asimov's 3 Laws of Robotics as the only exception, are written works such as Heinlein's Waldo, Pohl's Heechee spaceships or Asimov's The Foundation Trilogy consulted, even though there's terrific description of a UI for visualizing history contained therein.
Caveats aside, it's a fulfilling read, copiously illustrated with full colour slides that will jog your memory and well worth adding to your personal or corporate library.