The comic itself would get a 3, but because he took the time out to tell you how he made the comic and give you each step in detail, so that you can learn how to make your own comic, I have given him a 4. I love that he did that. I love that he gave you that information so that you can be awesome and make comics as well.
Artist history:
The intro to this book was very interesting, because you find out that the copper comics began as it designed for a sticker and a T-shirt. He just had an image and a line under the image. He lost his graphic design job and went through other problems, and then decided to pursue cartooning which he had always wanted to do. The cartooning helped him get through a dark period of his life, and become more optimistic and hopeful. The main character goes from being an observer to an active participant in his world, making choices based on his hopes and fears. The dog is always there to question his friend’s optimism, but the boy walks ahead with his ideals, undeterred.
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The actual comic:
The cartoon style is very cute, but I don’t overly like the stories that the comics portray. I feel like a lot of them are very boring. It’s not really a funny comic but it’s more of an introspective like “let’s think about this” comic or most of the strips in this book are like that.
I like these comics:
Fall - The dog scared to be in love, trying to run away from it, and then accepting it when the possibility of him getting neutered is mentioned.
Happy - Kind of creepy, kind of sad.
Waterfall - This one is kind of thoughtful, like the artist is encouraging other artists.
Boy: “I’ll bet if I tried drawing that waterfall, it would come out terrible.”
Dog: “I dunno, I think the beauty of that is just in trying.”
Boy: “Yeah, but no matter how hard I try – it will never be as nice as I remember it.”
Dog: “and what’s wrong with that?”
Mission Control -
Dog: “ hey, copper, do you ever think about the creation of the universe?”
Boy: “ not that often”
Dog: “ it feels like there’s so much going on out there. Planets forming, stars exploding… And yet it’s so quiet where we are, like we’re not really a part of it all. Knowing there’s so much happening and yet hardly noticing, it creates such a lonely feeling. Don’t you think, copper?”
Observer-
Dog: “ hey, copper, you ever wonder how the captain knows where to go? He never seems to have a plan. He just goes. And yet we discover all this weird stuff. There’s so much ocean to cover out there. How can he possibly know where to dive?”
Boy: “ maybe he doesn’t have a plan. Maybe he figures there’s so much out there to discover that you don’t need one.”
Dog: “then he’s an old fool. If this is arbitrary, then why are we even down here? This is all pointless!”
Boy: “ I dunno, Fred. I think just being here to observe it all is reason enough.”
Angler - the dog sees a fish and sees that the fish is eating something and gets angry “gah! He stole my worm! Come back here, you freeloader!”
Lunch pack - the dog is meant to protect their lunch but he is sad because he couldn’t. He says he can’t even protect a sandwich and questions what kind of dog is he? And then the monkey brings him bananas and he is so happy.
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The best best best part of this book is the behind-the-scenes where he teaches you how he actually draws comics I think that part is amazing. (P85-94):
Steps: “turning an idea into a sketch. Penciling a page based on this sketch. Inking the pencil page. Cleaning up the image. Scanning the ink page into a computer. Digitally coloring the page.”
I read the whole thing voice to text (please excuse the errors) so I would have these steps. I will summarize them here.
“ copper a complete single page comic is different from my longer comic stories (longer - need for speed. Shortcuts - inking with a pencil instead of a pen, or scanning my sketches, and using them as the pencils by printing them out very large).
copper - slow down. ( simpler methods - limiting the use of color, gradation, space, and digital color layers). (copper is done predominantly with simple flat colors). fostering creativity, simpler methods force me to do More with less.
The drawing board
Keeps it messy to get creative thoughts
Thumbnails
Turning an idea into a story
drawing a thumbnail on a sheet of regular white paper. (rough sketch version of the final comic page). Draw thumbnails around simple idea. This thumbnail is your guide as you lay out your panels.
Panels
Preparing the canvas
My drawings for copper are really big. pad of Bristol paper is 19 x 24”. With a blue pencil, I draw the lines to create a 15 x 15” square in the middle of the paper. This is the size of the final strip. Inside the square box, I draw a line about a quarter inch from the edge to establish the outermost panel borders.
Using my very rough thumbnail as a reference, I lay out all the panels. I’ll need to tell the story. These panels are not drafted to exact measurements. I just use a ruler and draw the panels to approximate sizes to save myself some time.
Penciling
Laying the foundation
begin by scribbling rough versions and then go back for details and solidify the shapes. prisma color Col-erase blue pencil = easy to use, resulting lines easy to read. blue lines invisible to a photocopier and can also be easily removed when scanned into a computer. Plus it’s erasable
minimize number of mistakes by using a lot of construction lines. (Construction lines are basic shapes, drawn in a sketchy fashion; they are the basis for your final character and environment drawings. Construction lines are really helpful if you don’t draw good shapes).
I round the corners of my panels for some reason
Lettering
Putting words in their mouths
dialogue is tightened up, fix shapes in fine details. grab a 0.3 Staedtler pigment liner pen, and begin lettering the comic.
Lettering allows control over the composition of every image in the drawing stage. treat the letters like images. Copper is mostly hand lettered. Uses a digital font made from handwriting for longer projects.
Inking
The old-fashioned way
Uses old Hunt No. 102 crow quill dip pen. old-fashioned pens that you actually dip into an inkwell. Great natural line variation. ink is Higgins black magic India ink by Sanford.
“The dip pen is a difficult tool to master. The correct way to use a dip pen is spoon down with the ink on it facing the paper. I know this seems dangerous, but don’t worry if used correctly, the ink will flow through the pen tip and not simply spill off and spoil your page.
After many years of breaking, pen, nibs, spilling ink, and ruining drawings, I finally become comfortable with this old-fashioned fashion really quite fond of it. If you plan to use a nib pen, be sure to start early.
I make my way down the page, moving from left to right as I ink. I don’t necessarily follow the panels in reading order. I go whichever way guarantees I won’t run my drawing hand over any wet ink. With a dip pen, the ink drives very slowly.“
Going digital
Technology as a paintbrush
“Once I put the old-school pen and ink away, things get a little advanced. You may not need all of this technology to create your own fine comic strip, but these digital tools do a lot to help me bring a professional level of finish to my comics. Coloring using the computer allows for tons of flexibility in the editing process and nearly all final files used for print product production or digital nowadays.
For the digital part of the Copper process, I use a:
Computer
Scanner
Drawing tablet
Adobe Photoshop
My computer is hooked up to a tablet screen, and also regular drawing tablet. A tablet is a tool that allows the user to draw on the computer. Well, the tablet screen allows me to draw directly on the screen, the regular tablet allows me to draw without my hand getting in the way of my view. Both tablets have their advantages, and I enjoy Using both for different projects however the regular tablet can be purchased for a modest price. Some cost less than $100. The screen is very expensive. I recommend using a simple cheap tablet to begin with. I got my first by trading away a video game system.
Adobe Photoshop is the computer software I used to color all of my comics. It is an incredibly powerful piece of software that most professionals used to create and touch up images.”
digital part of the process - scanning the comic into the computer. I currently use a large format scanner but used small cheap scanners before and scanned in 6 parts, and then piece them together in the computer.now I only need to stitch together two pieces. saves time.
scan the comics at 300 dpi+ to make sure I have enough information to make the files read clearly when printed. (DPI stands for dots per inch, and represents the density of the information being scanned. The higher the DPI is the sharper the image will look.)
Coloring
The magic of digital paint
Scanned and pieced together then
Using hue/saturation And level adjusts, I can cancel out the blue lines and the paper texture, cleaning the image, and leaving me with only the black lines to work with.
The line work is left on its own layer, set to multiply (which allows you to see through the white portions of the page) and I will begin painting on separate layers underneath the line work.
I start by selecting the panels and coloring them with a neutral value. And example of a neutral value is the color gray, since it is lighter than black and darker than white. It is helpful to begin with this neutral color and add to it rather than to just drop different colors onto the white page. This allows for the color palette of the entire piece to remain balanced and cohesive. Painters called this applying a “key “color to the image. The dialogue bubbles are kept white, so they are easy to read.
color the characters and objects, setting them on separate layers for easy Adjustment. make sure all the colors look good together.
The characters and objects are painted with simple colors and their own layers. These will provide the base for the comics final color palette.
Since I am using only flat color, I can easily select the individual colors and change them using tools like the hue/saturation adjust. I spend a lot of time messing around with the colors to get the comic to look just right.
Here I have shifted the background panels to cooler colors using the hue/saturation adjust. I found that these cooler colors better fit the blue of the characters armor. The green color is a mix of the tan color established above and the cooler blue of the armor. Having an understanding of how color mixed together is very helpful at this point and one of the great things about working in digital media is the ability to test out various color combinations to see what happens. Before working on the computer I never formally learn to paint or use color but now I feel I have a good grasp of colors and basic painting techniques.
In most cases, I focus on one panel at the beginning, and get the colors just right for that panel. That way I can use this fully colored panel as a guide for the rest of the comic. Once a color is selected for a particular item like the armor, I can just apply that same color to the armor in each of the rest of the panels and save myself a lot of time.
On this comic strip, I decided to use effects layers. By applying a solid orange color on the characters faces on a separate layer and turning the layer, transparent, I create the illusion of a clear mask on the helmet. An effect layer is also applied to the background to create the illusion of shadows. This can be seen in the darker greenish Hughes on the background of the version below. Tricks like these can add depth to the images.
In the stages of the coloring process, I highlight to the characters and backgrounds to indicate the lighting in the scene. Putting a lighter blue on the top of the helmets and armor really helps give the comic a sense of space.
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Published by GRAPHIX, an imprint of scholastic inc