Baldur's Gate is a fantastic medieval city with a long and storied history -- a city on the verge of tearing itself asunder.
Murder in Baldur's Gate presents the city in the time of the Sundering, a period that will define the future of the Forgotten Realms.
In addition to providing 64 pages of in-depth information on the city and its inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Baldur's Gate against an ancient evil long thought slain. Murder in Baldur's Gate allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms.
Components: 64-page setting book describing Baldur's Gate and its inhabitants 32-page adventure book Four-panel, foldout DM screen keyed to the adventure Illustrated folder
Ed Greenwood is the creator of the Forgotten Realms fantasy world, which became the setting for his home D&D game in 1975. Play still continues in this long-running campaign, and Ed also keeps busy producing Realmslore for various TSR publications.
Ed has published over two hundred articles in Dragon magazine and Polyhedron newszine, is a lifetime charter member of the Role Playing Game Associaton (RPGA) network, has written over thirty books and modules for TSR, and been Gen Con Game Fair guest of honor several times.
In addition to all these activities, Ed works as a library clerk and has edited over a dozen small press magazines.
Invented the character Elminster from the popular Forgotten Realms RPG series. Currently resides in an old farmhouse in the countryside of Ontario, Canada.
Excellent description of Baldur's Gate and the upheaval it faces. The adventure still requires a lot of work for the DM and on the spot brilliance but the material is excellent. I wished all fluff-books were as excellent as this....
Muy buena base para crear aventuras en Baldur's Gate, con un poco de creatividad por parte del DM, se puede sacar una buena trama aprovechando los eventos subyacentes de la aventura. Es cierto que los PNJs son un poco exagerados e incoherentes, y la aventura no habla mucho de sus motivaciones, pero quizá eso sea lo que lo hace un buen molde sobre el que crear tu propio Baldur's Gate y generar aventuras interesantes en su interior.
La Guia del DM es especialmente detallada, y siento que después de jugarla, conozco muy bien los entresijos de la ciudad como para improvisar eventos y diferentes historias emergentes en ella.