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[The F2P Toolbox] [By: Lovell, Nicholas] [July, 2014]

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Packed with the most important, high-impact ideas in modern game design, The F2P Toolbox is the ultimate brainstorming tool for your game. Whether you're a solo creator, an indie team or a major studio, these are the practical, well-tested ideas you need to know in order to get your game firing on all cylinders. Each of the 54 free-to-play design "tools" in the book is summarised on a simple card, then explored in-depth with practical examples from today's top games. You won't find any get-rich-quick "secrets" or underhanded psychological ploys in here; this is a book of tried and tested ways to make F2P games that are fun for everyone, loved by their players and profitable for their creators.

154 pages, Paperback

First published July 22, 2014

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Nicholas Lovell

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Displaying 1 - 2 of 2 reviews
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51 reviews6 followers
January 28, 2015
'The F2P Toolbox' is a very clear introduction into the gaming industry. I was clueless when I started reading the book and after finishing it I can say that I understand not only the basics of the gaming industry like user retention, user acquisition, virality or monetisation, but I also have an idea or two about the psychology of game development.

I think the book is brilliantly written - easy enough for any noob to understand it, insightful enough to be useful even for game developers.

It definitely deserves 5 stars!
I recommend it!
4 reviews
December 27, 2017
As I am developing my first video game to actually publish, mobile and free2play seem the way to go in order to keep the scope small. For this reason I picked up the book to learn more about doing free2play right.

+ This book provided me with good general tips in terms of monetization, player acquisition & retention while providing examples from well known F2P games.
+ The book convinced me of some important differences in game design & monetization between pay2play & free2play.
+ The tips in the book, to me, seemed like something every free2play designer should know. Which is great for a novice like me.

- The tips in the book, to me, seemed like something every free2play designer already knows.
- I finished the book in about 2,5 hours. This makes the price feel way too high for me.
- I have the feeling that if I had spend a day or two browsing the web about free2play and how to do it right, that I would have ended up with about the same tips as the book covers.
- It is printed in black and white, while the back cover suggests that the illustrations are in color. Which they should be considering the high price.
- There is a large focus on In-App Purchases and very little is said about using Ads, while according to the people at Unity (one of the most popular game engines), ads attribute to about 10-40% of the revenue of a F2P game.

In short: I am very pleased with the quality of the content. I do feel cheated because of the high price of the book. I feel like they should have charged 50% of current price for me to not feel cheated or 25% for me to be pleased with the price.

Disclaimer: I did read this book right after 'The Art of Game Design: A Book of Lenses' which is much cheaper and contains an incredible amount of quality content.
Displaying 1 - 2 of 2 reviews

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