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School Daze

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It's 7:15. The first bell rings in about 15 minutes. Where are you and what are you doing?

High School if fun again.

School Daze is a role-playing game in a high school setting. High school is an exciting time. Everything in your life is in flux, and no matter what, nothing will be the same again. What better place to set a story? Each player takes on the role of a high school student, with all of their hopes, dreams, problems, and challenges. The Administrator facilitates the game using Group Projects as frameworks for the game sessions. School Daze is collaborative and functions best when the Students and the Administrator work together, developing the story and the world together.

Everyone remembers high school. Some remember it fondly and some… less so. School Daze isn’t about opening up old issues or revisiting the bad things. School Daze is about using high school to tell awesome stories. It’s about Buffy: The Vampire Slayer, Brick, The Breakfast Club, American Pie, Ferris Bueller’s Day Off, Glee, and any other expression of the interesting times that happen between the ages of 14 and 18. So grab some friends, grab some dice, and tell some awesome stories. Be excellent to each other, and let the past stay in the past.

63 pages, Paperback

First published January 1, 2012

8 people want to read

About the author

Tracy Barnett

4 books2 followers

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Displaying 1 of 1 review
Profile Image for Lady Entropy.
1,224 reviews47 followers
June 21, 2013
I was very disappointed by this RPG, much to my pity. It had all the ingredients to make me happy, and yet, it failed miserably.

The chief problem I found with it was that it claimed to be all about highschool, all about fun, but when you brushed aside the example setting, the pre-made NPCs, and the alternate setting suggestions (copied from popular shows, movies and books, like Buffy and Harry Potter) all you had left was 20 pages of a generic small system, and an unsurprising and just as generic simple character creation with almost no customization and the insistent advice of "go look at these awesome books\shows and do as they do to have fun with this game".

Excuse me -- I can do that just fine without needing to buy an entire book to tell me that.

Ultimately, this is a labour of love. It shows. But, as a game, it also fails in being anything truly interesting -- normally, I'd give it a 1, because I really didn't like the game. I upped it to a 2 because I can see someone had a lot of fun doing this and loved it dearly and there is nothing inherently "wrong" with the game other than being lukewarm and watered down. Plus, I'm slightly more bitter than I should be because I paid 10 GBP for my printed copy -- it feels too much for so little.

Still, the PDF it's on a "pay what you want" status on DriveThruRPG, so that deserves a look at least.
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