This is the first book to explore game analytics, the process of discovering and communicating patterns in data to evaluate and drive action, improve performance and solve problems. Applies analytics to processes and performance throughout the game lifecycle.
It's a pretty new field in analytics, some of the chapters based on interviews with experts and research papers. How to monetize game apps is one of my favorite contents. I also had a chance to have an online lecture with Prof. Magy; she is an inspiring researcher.
I have to admit, I skipped lots of content here. Some of it unreadable, some of it pretty useful but again, the editor has done a poor job trying to level up chunks written by people of different skillset and experience. Not recommended.
800 pages is a pumped volume of basic stuff everyone knows about. Yes, there are pieces of interesting things on a 'conception' level but the rest - it felt like an undergrad level with accidental leaks of smart words like Hadoop or heatmaps. And the price, what currency is it?