This is basically a text book for learning how to draw comics.
And it's a damn fine one.
I've always liked to read 'how to' books, even when I already know how to do something. You can never know everything and a good 'how to' book should always teach you something new. This book is a very good 'how to' book. The practice sessions look sensible and effective (even though I haven't done any of them and only plan on trying out a few). The history and theory of comics is solid. The sections on how to construct comics and comic stories was a stand out. And the section on tools, for me, was a real eye-opener. I can't wait to go try out various nibs!
A damn fine primer to anyone who wants to make a comic, or even to those who feel like they already know how to make a comic.
My only concern - and this has little to do with the book - is that comics are slowly being taught in colleges and universities. This scares me, since professionalization, in the U.S., seems to creep into every profession, even (or esp.) professions that do NOT need to be accredited. Since the 60s, the comic world has remained remarkably free-wheeling, with creators coming from every walk of life, their only connection a dorky love of comics. But the time will come where a MFA in comics will be necessary in order to get a book deal, much as an MFA from Yale, CalArts, or Columbia is practically required in order to get a show from a decent gallery. This type of professionalization, I believe, has had dire and devastating effects on the art world and will have dire and devastating effects on the comic world. I love school, and I love text books like Drawing Words & Painting Pictures but I hope the stranglehold of college accreditation doesn't take the comics world by the neck, as it has the art world.