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Stop Staring Facial Modeling and Animation Done Right

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The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Facial Modeling and Animation Done Right, Third Edition , is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

Paperback

First published August 1, 2003

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About the author

Jason Osipa

3 books

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Displaying 1 - 13 of 13 reviews
Profile Image for Parka.
797 reviews479 followers
December 4, 2012

(More pictures at parkablogs.com)

If you're learning 3D character modeling, this book might be for you. Specifically, it deals with modeling and animating the head.

Jason Osipa has written a very good step-by-step tutorial book.

This book touches the following subjects:

* Learn visimes and lip sync techniques
* Construct a mouth and mouth keys
* Explore the process of facial landmarking
* Master the cartoon techniques of squash and stretch
* Harness the latest advanced blend extraction tools
* Create interfaces for your faces
* Understand skeletal setup, weighting, and rigging

In short, this book is about modeling and rigging the face. Modeling will include creating the head with the different blend shapes for the mouth to simulate visimes. There's not much on texturing and rendering. For texturing, it teaches enough to get the basic UV mapping right on the face.

The tutorials have plenty of accompanying screenshots with clear descriptions. I have absolutely no problems following along. All the chapter files are located in a CD provided.

The software package used is Maya. The instructions written are not tied to any specific Maya versions, meaning it will remain timeless unless 3D conventions are changed (e.g. polygons are not called polygons in the future). Users of different versions of Maya should have no problems following along.

Users of other 3D programs will have to take note that the blending and weighting tutorials are used with a Maya interface. That might make following hard or impossible, but I'm speaking from a I-only-know-Maya perspective. As for modeling, the lessons are universal and can be followed with any 3D software. But most 3D instructional books already have human modeling tutorials.

This book is suitable for beginner to advanced users. It's a very good book for learning in depth facial modeling and animation. Maya users will gain the most from this book.
1 review
June 17, 2022
I should be back to review shortly
This entire review has been hidden because of spoilers.
Profile Image for Maya Senen.
461 reviews22 followers
December 20, 2023
From an animator's point of view, believe it or not, Osipa can get you to model and rig. I know- unbelievable. It is true. He also has a bit of humor to his tone and explains in a well-rounded way.

This book is a must for anyone learning about facial anything, as it pertains to computer animation software- even traditional animation! In addition to modeling and rigging, Osipa also gives some super simple but super solid principles of lip sync. This is part of the well-rounded approach. He explains why and how to build something that will work for an animation style.

This book is irreplaceable. Though I have "Read" it, I will continue to read it in spots for years to come as a great resource.
Profile Image for Jer.
234 reviews10 followers
December 23, 2007
"How to build good blendshapes." is how I see this book. I'm not too big of a fan of the controls, mostly due to the difficulty in troubleshooting expression driven setups. I prefer rigging w/ Maya's utility nodes. Easier to track down problems and you get picky... you could say they're more efficient too.
Profile Image for Nadja.
161 reviews3 followers
April 11, 2016
Best book I've seen so far for everything that regards the creation of a 3d character face in Maya and not only.
Just one quick suggestion: don't read it entirely, although it might be helpful even that way. Choose the parts that should be useful to what you are currently doing.
15 reviews2 followers
March 21, 2008
some good facial rigging ideas here.
Profile Image for Toby.
34 reviews5 followers
Read
July 7, 2008
very very good book for learning facial modeling and rigging for animation process.
Profile Image for Eric.
8 reviews7 followers
March 8, 2009
Very informative book on lip syncing for animation. I haven't finished it yet, so I can't fully comment and the facial modeling part, but I'm sure it's a great book overall.
Displaying 1 - 13 of 13 reviews

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