After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind.
The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace.
Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds.
Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.