The book is written by Paul Rand, an American art director and graphic designer… I learnt that he is best known for his work on corporate identities (logo designs, packaging etc.), and that he is often credited for demonstrating the power of design as a business tool and hence for bringing graphic design into mainstream…
his designs show that ideas do not need to be esoteric to be original or exciting… he advocates a minimalistic approach with focus on functional-aesthetic perfection…
it is a tribute to the simplicity and functionality of his designs that the logos - created many decades ago - are still as relevant and appealing, some like those of IBM, NeXT, abc, Westinghouse are iconic, have good consumer recall, and have also set benchmarks for impact and efficacy… the book includes some of his other work (like the cover designs for magazines such as Direction) and these reflect the same philosophy.
I happened to read the book by chance, but it was interesting to see the perspective of a designer… written as a collection of short essays, he shares his theories and philosophy on visual design - he suggests that anything related to visual manipulation of words and/or pictures comes under the umbrella of graphic design and he touches some interesting ideas, such as lines and stripes in relation to typography (explaining it thru the IBM logo, he shows how the stripes draw the letters together and lead them into each other, whilst also building dynamism due to the increasingly-sized letters) - I never thought it that way when I looked at the logo and it was interesting to see the thought process behind each element of the design…he talks of repetition and how it creates rhythm and a kind of reassuring movement… he talks of the versatility of symbols and how by juxtaposition, association and analogy, a symbol can represent different ideas… he talks of collage and montage as tools to integrate seemingly unrelated ideas or objects in a single picture… he shares his own views on how under-utilised black as a colour has been, the use of rebus as a mnemonic device to engage the reader and add a bit of fun, the role that humour plays…
he provides an insight into the design process and says that a designer is confronted with three classes of material - the given (product, copy, slogan, media, production process etc), the formal (space, texture, proportion, rhythm, colour, shapes etc), and the psychological (visual perception, optical illusion, spectators instincts, emotions etc) - and since all this material is often inadequate, vague, uninteresting and unsuitable for visual interpretation, the designer’s task is to restate the problem…
the book has interesting reflections and enables you to see design with fresh eyes and look beyond visuals into the ideas behind!