The ultimate resource to help designers create triple-A quality art for a variety of game worlds, this title offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Includes a CD with source art.
I was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
I didn't like this book much. A lot of the text and images is copy/paste from his other book on creating textures in Photoshop. The rest of the book wasn't very useful to me : it was either too vague (not practical, just intro text), or too specific (recipe with steps).
Solid book for creating 3D game assets, mostly 3d modeling and texture techniques. I love how he has breaks down the modeling parts through mostly 1 or 2 page illustrations. includes urban and rural. A little weak when it comes to doing normal mapping. but solid modeling and texturing book.