Adapting R.A. Salvatore's acclaimed novel! The feared assassin Artemis Entreri has kidnapped Regis! But the Halfling has some very formidable allies - Drizzt Do'urden and Wulfgar! The companions from Icewind Dale will find themselves battling pirates on the famed Sword Coast, braving the deserts of Calimshan, and fighting otherworldly creatures - all in the name of friendship!
As one of the fantasy genre’s most successful authors, R.A. Salvatore enjoys an ever-expanding and tremendously loyal following. His books regularly appear on The New York Times best-seller lists and have sold more than 10,000,000 copies. Salvatore’s original hardcover, The Two Swords, Book III of The Hunter’s Blade Trilogy (October 2004) debuted at # 1 on The Wall Street Journal best-seller list and at # 4 on The New York Times best-seller list. His books have been translated into numerous foreign languages including German, Italian, Finnish, Greek, Hungarian, Turkish, Croatian, Bulgarian, Yiddish, Spanish, Russian, Polish, Portuguese, Czech, and French.
Salvatore’s first published novel, The Crystal Shard from TSR in 1988, became the first volume of the acclaimed Icewind Dale Trilogy and introduced an enormously popular character, the dark elf Drizzt Do’Urden. Since that time, Salvatore has published numerous novels for each of his signature multi-volume series including The Dark Elf Trilogy, Paths of Darkness, The Hunter’s Blades Trilogy, and The Cleric Quintet.
His love affair with fantasy, and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R. Tolkien's The Lord of the Rings as a Christmas gift. He promptly changed his major from computerscience to journalism. He received a Bachelor of Science Degree in Communications from Fitchburg State College in 1981, then returned for the degree he always cherished, the Bachelor of Arts in English. He began writing seriously in 1982, penning the manuscript that would become Echoes of the Fourth Magic. Salvatore held many jobs during those first years as a writer, finally settling in (much to our delight) to write full time in 1990.
The R.A. Salvatore Collection has been established at his alma mater, Fitchburg State College in Fitchburg, Massachusetts, containing the writer’s letters, manuscripts, and other professional papers. He is in good company, as The Salvatore Collection is situated alongside The Robert Cormier Library, which celebrates the writing career of the co-alum and esteemed author of young adult books.
Salvatore is an active member of his community and is on the board of trustees at the local library in Leominster, Massachusetts. He has participated in several American Library Association regional conferences, giving talks on themes including “Adventure fantasy” and “Why young adults read fantasy.” Salvatore himself enjoys a broad range of literary writers including James Joyce, Mark Twain, Geoffrey Chaucer, Shakespeare, Dante, and Sartre. He counts among his favorite genre literary influences Ian Fleming, Arthur Conan Doyle, Fritz Leiber, and of course, J.R.R. Tolkien.
Born in 1959, Salvatore is a native of Massachusetts and resides there with his wife Diane, and their three children, Bryan, Geno, and Caitlin. The family pets include three Japanese Chins, Oliver, Artemis and Ivan, and four cats including Guenhwyvar.
When he isn't writing, Salvatore chases after his three Japanese Chins, takes long walks, hits the gym, and coaches/plays on a fun-league softball team that includes most of his family. His gaming group still meets on Sundays to play.
I always felt this part of Salvatore's original Icewind Dale trilogy to be underrated, I'm so glad the graphic novel adaptation didn't skimp on its distinct charms or on the legendary villainy of Artemis Entreri.
I wasn't as much of a fan of Catti-Brie's midriff baring "superhero" look in the latter half of the volume, but I guess it was the 2000's and they had to keep up with Xtina.
It's not on Hoopla (yet) but I really hope I can read the graphic adaptation of The Legacy soon, it was always one of my favourite novels from the saga as it was the first I eagerly bought in hardcover as soon as it came out.
Definitely wins the "Weird Fantasy Cover" award, though! How come our man Drizzt looks like Walter Matthau?
I found this series quite fun. I'm having trouble finding the next two graphic novels, so it seems I'll be ending my reading of this series here unless I transfer over to the novel version. I found the story thoroughly enjoyable, and there were many similarities to other classic fantasy worlds, like Mithril Hall reminding me of Erebor. This is not the best nor most original story, but it has a sort of charm to it. It's been a while since I read a novel or graphic novel with classic fantasy races; I only wish we met more elves and less humans. There are some nitpicky issues I had with this novel, like Cattie-brie's weirdly revealing outfit, and overall, the graphic novel is likely more surface-level than the original novel was, but I still liked it enough for what it is.
This series definitely lends itself to the graphic novel treatment. I wish more of these D&D series were adapted as graphic novels given they have a lot of elements that would translate well to the more visual medium.
After Bruenor seems to be lost in Mithral Hall, and the assassin Entreri captures the halfling, it is up to Drizzt and the barbarian to go rescue him. A new quest begins, one that will take them by sea and desert to a city of thieves, the city that the halfling thought he had left behind. It is a quick and entertaining read. Fans of the Drizzt series who have read the novels will likely enjoy this as will most fantasy readers.
Beautifully done! (And surface elf Drizzt is smokin' hot.)
As with the novel, I'm still no fan of Regis and sadly, the main story here is simply a rescue mission. I think the graphic novel does a better job of leaving out the more Regis-centered bits and concentrates more on Drizzt and Bruenor's story - i.e., yes, there's a flying airship, but the entire crew isn't sacrificed to Entreri's quest to capture the halfing.
I love Catti-brie's side quest to avenge her father and the genuinely sweet love story. And of course, at the heart of it is Drizzt, one of fantasy's most memorable characters.
A wonderful birthday gift from the Fiance. Action scenes come to life with the illustrations, but I felt the violence was downplayed quite a bit. Overall it felt like it was moving very fast and skimmed over a lot of things that were very important in the novel, which is fair enough considering the novels density.
Isn´t it disappointing when you find out, the only purpose of a female character was to give the prota someone to fall in love with and insert drama to the story? I really LIKE Cattie-brie. She can stand a her own. No need to involve her into any kind of love affair. There has been a fight- or action scene in every book until now, so of course Drizzt needs to confront Regis´ kidnapper. And we have pirates! I love pirates! I really do, I just have an issue with them: no matter where you meet them; in high fantasy or fantasy YA or in sci-fi or in contemporary ... Is there really only ONE kind of pirate crew out there? Really? Can we please have OTHER pirates for once?
This entire review has been hidden because of spoilers.
The Halflings Gem Graphic Novel by R.A. Salvatore wraps up the Icewindale trilogy with Regis the Halfling being brought to Pasha Pook to answer for his crimes against the thieves guild while his friends attempt to rescue him. The battles depicted in the illistrations add to the effect and illusion that the story provides. This graphic novel continues to build upon the original story that R.A. Salvator told.
The finale in Salvatore's Legend of Drizzt trilogy, the novel definitely brings back memories from my first reading. Again, Salvatore is an unusually talented writer. The guy should be recruited for writing for the new Star Wars series at Disney.
I'm a big fan of the Drizzt books and this was a great, fun read. The art was awesome and it's very cool to see how the characters from the books get brought to life in a trade paperback. It must be hard to take something that's almost 400 pages and turn it into a trade paperback comic of about 100 pages but I think they did a great job of it.