Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in MayaBegins with an introduction of various lighting concepts, then offers readers detailed explanations of Maya's numerous hidden features so they can achieve amazing results quicklyFeatures an unparalleled exploration of Maya's Hypershade, where animators create connections between shaders, texture maps, lights, cameras, and geometryProvides a thorough look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniquesThe CD-ROM includes the Maya Personal Learning Edition, textures, tools, professional shaders, and more
This book is my bible. This book works as a reference much better if you actually sit and read the entire thing through instead of just looking up the terms you need to know, as each chapter builds on itself. But to my knowledge this is the only book that goes into detail about how to use the hypershade effectively (building shader networks, using the math utilities, etc.). The tutorials are rather specific, which can be both a blessing and a curse. If you can understand the technical language this book will become your best friend.
An indept study of the texture and lighting features in maya. Main focus is the intermediates and expert users. I tried to follow some a year ago but it was way beyond my skills.