One-stop shopping for every aspect of iPhone development!Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications Shows you how to get started, download the SDK, and fill your toolbox Walks you through developing games and graphics Explains how to gets your apps into the AppStore and sell themGetting started developing your own applications "today" with this fun and friendly CD-ROM/DVD and other supplementary materials are not included as part of eBook Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
this book was the grease i needed to get over the initially confusing syntax of objective c, which is made only more confusing when you're expected to start using delegation, and other advanced language concepts right away in iOS development (though they attempt to mask it seem like you are following procedures--like connecting outlets, etc).
the book was for iOS 3, and so i eventually ran aground with it. But it got me through the start and convinced me I could grok this language. it remains to be seen if i can grok the iOS development tools (XCODE, Interface Builder). And based on being convinced but still a bit lost in XCode, i decided to follow this book up with a step back and away from iOS and read an objective C fundamentals book. Which will have me writing Objective C apps in through terminal and exploring delegation, protocols, etc outside of the obscuring tools of xcode.
once I have a firm grasp of the language itself, and understand how the iOS frameworks are leveraging parts of those languages for the visual development i think iOS dev should be much easier.
If you're like me and come from C style languages (but not actual C languages) such as php and javascript or even C#, it might be worth your while to chew through the first 300 or so pages of this to get over the shock of strange syntax and the new work of things like memory management then dig into something more meaty about the language.