Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide) 1st edition by Fling, Brian (2009) Paperback
Internet-enabled mobile devices will soon outnumber desktop and laptop computers by three to one worldwide, yet little information is available for designing and developing applications for these devices. Mobile Design and Development fills that void with practical guidelines, standards, and techniques for building a mobile website or web application from start to finish. With Mobile Design and Development, you'll learn basic design and development principles for all mobile devices, and explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. This book will help Learn important background on how the mobile web differs from traditional web design Work with flows, prototypes, usability practices, and screensize-independent visual designs Use and test XHTML-MP, Wireless CSS, and mobile Javascript Create a mobile web development plan on a budget Web 2.0 redefined how we make and use websites. With the iPhone and other devices, this revolution is coming to the mobile space, but on a far more massive scale. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development will provide you with the knowledge you need to work with this disruptive technology.
A very good book which aged well. Most of the general concepts are still valid today, for example on the importance of context (such as geolocation). I've seen experienced mobile developers get bogged down in disappointing projects for missing the broader picture in ways which in hindsight are rather obvious, as covered here. A few of the chapters focused on implementation details such as the recommended pixel sizes or testing frameworks are obviously outdated, but not outrageously misleading as far as I can tell (I'm not a mobile developer). It's striking to read of a past when operators were king; now it's all about Apple and Google. The author's predictions on the importance of WebKit and on how easy it would be to focus on iOS-only apps turned out to be even too correct.
Some of it is an interesting read but clearly the “practical” portions are dated. It’s cool to read about mobile contextually and I think that information will be valuable to me as a developer. Especially the first few chapters are quite forward thinking. Much of the technical advice is basically a couple of generations behind at this point. If I were the author, I’d break out the non technical stuff, make some revisions and additions, and publish this as a history book. Cool book, can’t recommend in 2022—or even 2015 for that matter.
I primi 4 capitoli mi hanno fatto dubitare di voler continuare a leggere. Sono praticamente solo storia e propaganda della programmazione su dispositivi mobili. Fortunatamente dal capitolo 5, e ancora più dal 7, si entra nel vivo, con consigli utili e tecniche valide.
"Purtroppo" il libro è stato pubblicato qualche anno fa, e scritto ancora prima, quindi si dedica forse troppo a trattare anche featurephone con browser d'anteguerra, tralasciando l'approfondimento di tecniche migliori di media query o di applicazione di css3 e javascript a siti per veri smartphone.
Great guide for who is interested in developing mobile / tablet applications. It starts from the mobile story, go thought clues for information architecture for this media and explores the mobile 2.0 experience.
And this month the wired cover says the internet is dead. I definitely recommend this book for an easy understanding of the medias today.
meh, it's fine for what it is. But if you already know stuff about mobile design it's not really worth getting. It seems to be an introduction for people that don't know anything about mobile design, and don't know all that much about design in general.