"Second Life For Dummies" tells you just what you need to know and nothing you don't to create another you in this 3-D online world. From downloading the software and creating your first free account to constructing a home and building a Second Life (SL) business, this handy guide is the Second Life users' manual that you wish you had for your first life. With this guide, you can discover how to: get around after you leave Orientation Island; customize your avatar to get the look you want; exchange real-world dollars for Linden dollars, and vice versa; manage your SL finances and make purchases; meet the folks you want to meet and deflect those you don't; develop an SL home base for yourself; and, create the world you want to live in by literally designing and building the things you want - from clothing and art pieces to vehicles and furniture.
The book I read to research this post was Second Life For Dummies which is an excellent book which I read at http://safaribooksonline.com Second Life is a social media site a little like World Of Warcraft but it isn't a game but a virtual world on the internet. Users who are called residents visit this website and hang around with friends or explore the virtual world. Apparently 16,000 acres of virtual land are added every month. There are other virtual reality sites like Virtual Business but Second Life is the most popular. Users can create an avatar, an animated character that represents you. You design this character and can even animate it in animation software and import it. A basic account is free. If you want to buy land you need a premium account which includes 1,000 linden dollars to start and then 300 linden dollars per month. Linden dollars are a virtual currency unique to this site that can be bought and sold for real currency or used to buy virtual gifts. Some people get virtual jobs on the site where they don't get anything like a living wage but if you enjoy doing it, it's a bonus. Some people even pay people to play the part of their virtual children. Many organisations like businesses and universities are cashing in on the Second Life craze. Businesses sell virtual gifts and universities offer virtual copies of there campus and also the fact that it's a virtual world lets you explore virtual educational models. They also often let you listen to and join in on lectures for students. I really enjoyed this book and am tempted to join Second Life.
Both beginners and advanced users have found this book accessible, useful and well-organized. One limitation may be that it was published in 2007, so newer features (particularly pertinent to advanced users) are not all reflected here. Even so, educators who want to use Second Life in class or research teams interested in virtual interaction may want to start here.