**Disclaimer I Read the abridged audio book version of this trilogy. I've tried to get all names to their correct spelling, and there may be some plot points that have been left out**
So I’ll spare you how I found Myst when I was a kid, seeing it on the store shelves as some great big and heavy box...hearings it’s content thud around inside... looking over the back artwork and in game screens as my mind raced as to how this game would enrapture me. I wouldn’t come to actually play it until years later, but I was still very young. The lore of the game I wouldn’t really get or even know the concept of, until years and years after that. I saw the Book of Myst at Barnes and Noble one day, and I had mentally checked it off as something I’d look into soon... It wasn’t on the shelves long, or maybe buried away. Whatever the case maybe, I didn’t return to the isle of Myst until briefly in about 2011 or 2012. I had just gotten very much into cyber culture, reading the works of Douglas Rushkoff and his book “Cyberia”, watching and being inspired by the animated series “Serial Experiments: Lain” and the like. It did bring me heavily back into the early 90’s computer world where Myst was a popular game. As I said when I first played it it was already aging and it didn’t offer any high speed, action, blood pumping gameplay. During that time I also had an N64 and a PC with games that left it in the dust technically. And the fact that it was point and click further turned me off....Oh how silly I was....
I think I was too middle of the road for Myst. If I was younger and had that sense of wonder and awe or if I were older and had that sense of lore and appreciation of story and setting, I’d have stuck with it, but in that in between age, it was more something that I knew should be respected, but I didn’t care to actually play it.
Now I have the books ready to dive into the land and what actually happens in the game and what’s with the damn books!
It’s all part of a very unique...fantasy based yet partially futuristic setting. There’s an underground world apart from where we humans live and it’s made up of a part of fairly reclusive people...from the sound and look of it they look human by all account... but these are the D’ni. We meet Atrus who is a young boy raised by his grandmother Anna. He own son Gehn leaves Atrus with her upon the death of his wife and he goes off in this made obsession with the D’ni... (We find out later he was actually born in D’ni. There’s a history that Anna is keeping from Atrus, about herself, Gehn and the world of the D’ni.
We go on this long trip with Gehn as he returns into Atrus’ life and takes him away to D’ni. He begins teaching him the way of the D’ni and the all important art of creating Ages. An Age is basically creating a sub world inside a book where you can go and enter into. Most of these worlds are sprawling nature scapes that resemble alien worlds, dreamscapes and lands bordering on surreal in beauty. Gehn has one Age he’s been working on himself, the 37th Age. The problem is that Gehn seems to have gone quit made with power and presents himself as a god to his Ages and it’s inhabitants.
What I love though is the tie in’s to the game world. So we know the game “Riven” is the sequel to Myst, and in the book, Riven is the name of the 5th age created by Gehn. It’s also the place where he meets Katran (Catherine) and falls in love.
The book ends with a double twist and ultimately was satisfying., I liked the science and real thought put into how the worlds link together and the relationships set up. It does feel a bit like it drags and is padded at times but maybe it’s because I”m familiar with the games, it does enough to make me interested in hearing what else I can pick out from the games. What I also enjoy is how it ends... the end of the book tee’s up the rest of the games...so Atrus and Catherine are free, on Myst and Gehn is trapped in Riven and the end of the book’s verse is exactly how the game Myst opens.
The Second book is also interesting as it goes back in time a generation and we get the history of who Anna was, how she met her love Aitrus...note the ‘i’... This book however gets a big bogged down by a convoluted plot of double crossing and the since of wonder is sort of lacking. It just gives another story with the same setting...just with a prior generation. It does give us world building I”ll fully admit, like the whole tunneling project of the D’ni. They initially were eager to make contact with the ‘upstairs’ world of humans, but the project is abandoned after an incident. However Anna finds her way down and finds her way into the world of the D’ni. This book has a lot of court intrigue and politics, which I usually love but it’s just a tad dull here. I liked the relationship between Anna and Aitrus as they craft worlds together, and I like the small stuff like Aitrus giving Anna a D’ni name, Ti’ana... We see Gehn born, but he’s not part of the story which is nice, we don’t want him overshadowing this specific story as his comes later...
Book III The Book of D’ni The book follows Atrus' attempts to rebuild D'ni. This book has turned out to be a real interesting turn of events... We get what I feel is quite the social commentary of immigrants, slavery, and something that really resembles a Star Trek episode...So Atrus, Catherine and their kids stumble upon the land in the Age of the Terahnee. So it’s a age that seems to have been written by...Gehn? At first they seem like long lost cousins of the D’ni...however under the surface is a culture of exploitation, slavery and servitude by a group or ‘sub race’ of people. It’s so bad that the ‘upper class’ doesn’t even see the slaves...literally it’s hard for them to perceieve them when they’re around...regulated to a subterranean area to live. Interestingly (and very apt for the time that I’m reading this) Atrus and his D’ni friends, accidently introduce a virus into the Terahnee land which kills upper and lower classes. The one thing that I can’t seem to square though...is that the D’ni are the ones who create the books that have different Ages...and the Terahnee is an Age in one of these books... so I’m not sure why the Terahnee are being looked at as simply cousins or equals to the D’ni. And if the Terahnee people can also create ages,.. how deep can this inception like Age writing go? The D’ni are seeking to move into the lands of the Terahnee... but that’d be like the creators going and living forever in one of their creations.
Any who the book itself was fine. I really enjoyed the social class warfare and racial struggle that it presents. I’m not sure how logistically it worked, in that which civilization was reliant on who... but the concept of them owning slaves and having a separate sub race and how the D’ni who are desperate to reunite and rebuild have to react is really interesting. Definitely not a ‘fun’ story but one that does world building and opens the door (book?) a bit more to see just how this world works. I was sort of hoping the last book would be a bit more establishing in seeing the D’ni actually get some movement on their own instead of their story being so intertwined with this brand new race of the Terahnee. It sort of became their book completely.