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The Game Maker's Companion (Technology in Action) by Jacob Habgood

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The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice . This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way.You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. This book is for The Game Maker’s Apprentice readers, along with other game developers in general.

Unknown Binding

First published October 18, 2010

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About the author

Jacob Habgood

4 books7 followers
Dr Jacob Habgood is Director of Education Partnerships for the Sumo Digital Group and Education Advisor to The Independent Game Developer’s Association. Jake joined Sheffield-based game developer, Gremlin Graphics in the 90’s as a Computer Science graduate and stayed with them until their closure in 2003. He went on to take up a PhD scholarship in Learning Sciences at The University of Nottingham and became a Lecturer and then Reader at Sheffield Hallam University. Jake’s research interests are in game-based learning and novice programming environments. He was Principal Investigator on the H2020 REVEAL project which was shortlisted for a Times Higher Education awards for its collaboration with Sony Computer Entertainment.
Jacob is funded by a three year grant from the Royal Academy of Engineering as a “Visiting Professor of Games Software Engineering” within the department. He will work with Steve Maddock to develop resources which help undergraduates to develop applied programming skills and portfolio work for targeting employment in the creative industries. Steve himself was funded by the Royal Academy Engineering to spend six months on secondment at Gremlin Graphics in the 90’s helping to fuel some of his own research interests and industry links over subsequent years.

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Displaying 1 - 3 of 3 reviews
Profile Image for Evie.
Author 1 book22 followers
November 22, 2013

The entire book is pretty much the detailed development of a side-scrolling platformer. This part is actually worth it, it's really in-depth and you can use it for action platformers, more adventure / talkie platformers...

There's also a reference in the back about some common problems and solutions - like a cookbook. E.g. moving between rooms, homing missiles, pushing objects. This section is not very good, the code is too basic in what should be an intermediate/advanced level book (Game Maker's Apprentice by the same author being for beginners).
Profile Image for Moorhead Public Library.
335 reviews4 followers
September 16, 2015
Download the free version of GameMaker 8 and create your own video games in minutes. This book gives you step-by-step tutorials and a content CD to get you making games.

If you want more, ask about getting the Game Maker's Apprentice.

Reviewed by: Meg
Profile Image for John Orman.
685 reviews32 followers
April 4, 2012
Good information on the details of programming in Game Maker to create some cool video games. Very helpful in my recent Game Development class. Lots of code examples in the book and on included CD.
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