Learn to design games for tablets from a renowned game designer!Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as "God of War," the "SpongeBob Squarepants" series, and "Pac-Man World," to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game designExplores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own gamesOffers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stagesFeatures interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design"Swipe This!" presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.
I recently heard Scott Rogers speak on the topic of "Everything I learned about level design I learned from Disneyland." As a speaker, Rogers was quite inspiring and convincing. His most recent book fails to inspire or convince. Swipe This attempts to cover the topic of designing games for touch screen devices from concept through live support. More often than not, it documents memes and ludemes with copious pop-culture doodles. It's a very shallow survey that ultimately takes his punny title to literally. Swipe This seems geared to train its reader to copy the many examples in the book than it does to inspire original games.
Yet another invaluable book on game design. This is by far the best go-to book on mobile development on the market. There is a great deal of fresh thinking and perspective on design as a whole in this one as well. This is a must have book for any game developer's desk, right next to Level Up!