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Game Design Workshop: Designing, Prototyping, and Playtesting Games. Gama Network Series.

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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

460 pages, ebook

First published February 1, 2004

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About the author

Tracy Fullerton

11 books11 followers

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Displaying 1 - 4 of 4 reviews
Profile Image for Kieren Pitts.
1 review
June 17, 2013
An ok book but suffers from being almost 10 years old. Lots of practical advice and the interviews are good. The industry has moved on considerably though with mobile/tablet gaming and the rise of indie developers.
Profile Image for Daniel Schulte.
365 reviews4 followers
March 22, 2014
This is a long textbook introduction to the gaming industry, but definitely would be an invaluable resource to anyone who is serious about working on games for a living.
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