Loved this at first. Not really a spoiler but the book analyzes Grace Jones’s video/song Corporate Cannibal, Olivier Assayas’s film Boarding Gate, Richard Kelly’s Southland Tales, and…. Gamer. Felt that the examination of Grace Jones’ career was particularly well thought out and interesting in the context of a post-cinematic mediascape, especially through the video as described (and I watched it on youtube) which takes Jones’ post-gender personae and modulates & distorts it to menacing effect throughout the song.
I don’t disagree with Shaviro in terms that the 20th Century – which to me the process of film was the dominating artform/type of expression. It combined the mechanisms of photography (capturing images in chemical reactions), the narratives of literature (movies and television shows tell stories), the process of drama (actors interpreting a script), and the emotional impact and use of music – all steered by a director then through an editing process that creates a new meaning from the sources – the film. This process then birthed television, and while television threatened to eclipse film throughout the 20th century, I would argue that by the end of the 1990s, television was still the little brother to film.
With the integration of computers into the process of film at the end of the 20th century (in editing, cameras, etc), this opens up new avenues of narrative structure and expression, modes that now bring on the post-cinematic era, which posits a new framework of expression, one that encapsulates cinema, art/artists, games (video, role-playing, even board games), and the internet. The works that Shaviro selects seem to operate within this new framework, even if the new framework has not completely come to dominate culture the same way as cinema did in the 20th century…. Yet.
I have not seen Olivier Assayas’s Boarding Gate, though I am very familiar with Demonlover – a previous Assayas film that Shaviro includes with his section on Boarding Gate, as the films are interrelated in many ways and tell stories wherein the human narrative (a person or people facing either internal or external obstacles/conflicts and either triumphing or failing in their attempts to conquer the obstacles/conflicts) is almost secondary to a non-human narrative – one which chronicles the process of systems by which our characters are controlled. In Demonlover, these are game-creating corporations and the espionage surrounding the release of a new pornographic game. The characters are the expression of the marketing research and speculation of income, and their travails come as a result of their roles as forces for these non-human elements.
Richard Kelly’s Southland Tales is an EXTREMELY strange, complicated, and ambitious film – one which was doomed to fail in its goals. It bombed at the box office, and Kelly – seen as one of the new millennium’s brightest talents with his fantastic Donnie Darko – made one other feature (the disappointing but still interesting Twilight Zone throwback The Box) before pretty much disappearing from the film world entirely. IT’s almost as if Kelly and his career were at the mercy of the same forces that dictate Assayas’s characers in Boarding Gate and Demonlover! Southland Tales is a hard film to love – drastic tonal shifts, a somewhat low budget (considering) aesthetic reminiscent of 80s sci-fi films (Night of the Comet, Trancers, etc.), a long running time, and a central narrative thrust that slowly reveals itself over the course of its length. With shortened attention spans, the effort was doomed to fail. I agree with Shaviro’s feelings that what Kelly was attempting though with Southland Tales was nothing less than a new vision of science fiction cinema, with roots in comics, new wave sci fi novels (Philip K. Dick looms large, as does Norman Spinrad, JG Ballard, cyberpunk), and a meta approach to casting wherein actors bring the associations of their outside careers to the film – many former Saturday Night Live actors are cast members, alongside pop stars, television stars, and former athletes. (I felt that an ideal version of the movie starred Arnold Schwarzenegger and Jenna Jameson ca. 2003!)
Where Shaviro lost me was his examination of Gamer. Yes, I get it, the cinema of Michael Bay, Tony Scott, and Neveldine/Taylor (especially Crank & Crank 2) is a fascinating step in the evolution of cinema. One might say it is a step towards migraines, but with children today increasingly operating on the spectrum of autism, Gamer again posits the new – a narrative completely built out of other films’ carcasses, characters that are nothing more than archetypal avatars (and controlled by their game-playing masters) – so while theoretically Gamer is a ripe fruit of interpretation, the attention given to its methods grated quickly. It’s a crappy movie. I would have much more enjoyed a similar exploration of Tony Scott’s Domino or even Michael Bay’s Pain & Gain or one of his Transformers movies. Gamer is just crappy, though that might be part of the point here.